The Hive :: Product Focus

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
The Hive :: Product Focus

Hey,

Sebastien Deguy contacted me with a study of how Jarred Everson recreated Sang Han's 2D Dominance War IV piece 'The Hive' in 3D, following his use of Allegorithmic's Substance Designer.


__________________
For Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.
 
Old 12 December 2012   #2
Sup dudes! I wanted to add, that a lot of the elements don't follow Sang's concept, some I thought for better, and some for worse, would you guys like to see some wires? Let me know if your interested, otherwise I have some images of the sculpt

Comments and critiques are very welcome, thanks for viewing!





Last edited by jjeverson : 12 December 2012 at 03:12 PM.
 
Old 12 December 2012   #3
Stunning work on the recreation of this piece! I would love to see the wires workflow.
Congrats on the front page!

btw what is high poly mesh count?
 
Old 12 December 2012   #4
Originally Posted by Surgeuk: Stunning work on the recreation of this piece! I would love to see the wires workflow.
Congrats on the front page!

btw what is high poly mesh count?


The high res, hmmmm not sure, somewhere in the millions I'm sure. I'll post some wires soon.
 
Old 12 December 2012   #5
This thing is cool for sure. Would also like to see the high poly count and wires. Great job m8.
 
Old 12 December 2012   #6
Very nice sculpt! I really like the work! Thanks for sharing!
__________________
Nick Zuccarello

3D Character Artist

My Art Blog

My Digital3DModels Shop
 
Old 12 December 2012   #7
some wires, the high poly assets were in the 6 to 8 million polygon range. Low poly asset is 55k. Thanks for the positive comments dudes!
 
Old 12 December 2012   #8
Hi,

Great work, very inline with the concept which is fantastic also.

Cu,
Jeff
__________________
Some tutorials are available at: http://www.pixelforfun.com
 
Old 12 December 2012   #9
Thumbs up

Amazing work Jarred!

By the way, Allegorithmic just launched a "non-commercial" version of SD3!
http://www.allegorithmic.com/produc...stance-designer
__________________
Senior Technical Artist
------------------------------
~~~ My Portfolio ~~~
------------------------------
 
Old 12 December 2012   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:31 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.