Blender 2.65 released

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  12 December 2012
Blender 2.65 released



Today we released Blender 2.65!

Highlights:

  • New Fire Simulation and usability and performance improvements for the smoke simulator
  • Cycles: Support for custom shaders in Open Shading Language, Motion Blur, Anisotropic Shader, Normal Maps and more!
  • Modelling: Reworked Bevel Tool and new Symmetrize Tool, also a new Laplacian Smooth and Triangulate Modifier and improved Decimator.
  • More than 200 bug fixes and several smaller features

Download: www.blender.org/download/get-blender/
Release Logs with important information: www.blender.org/development/release-logs/blender-265/

Have fun!
Thomas
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Last edited by DingTo : 12 December 2012 at 10:17 PM.
 
  12 December 2012
Great work as usual, loving the Game Engine additions, especially video textures. It's a nice effect, used well in Pyschonauts.
 
  12 December 2012
Great work as usual from the Blender Team.
OSL shaders, 200 bug fixes, Fire & Smoke upgrades & more.
Very nicely done from a team of volunteers who are approachable, helpful & resourceful.
Good work BF.
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are we there yet?
 
  12 December 2012
Originally Posted by Meta-Androcto: Great work as usual from the Blender Team.
OSL shaders, 200 bug fixes, Fire & Smoke upgrades & more.
Very nicely done from a team of volunteers who are approachable, helpful & resourceful.
Good work BF.


I wholeheartedly agree with those sentiments

R
 
  12 December 2012
Great work.

I hope the "for money" software companies are looking at this and realizing they'd better up their game.

And how.
 
  12 December 2012
Thanks for the heads-up!

Downloading as we speak...
 
  12 December 2012
amazing

the fire addition is awesome........ I have followed Blender development from the very first days and is realy inspiring to see how far this exceptional project has come......

I hope very soon i'll come up with something amazing created mainly with Blender where I can put all the great tools to work......

thank you very much for this amazing christmas gift......
 
  12 December 2012
Thank you, Blender Foundation. Blender keeps getting better with every release
 
  12 December 2012
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