|11-09-2012, 09:57 AM||#1|
Lee Jian Quan
Join Date: Jul 2005
3dsMax - Medusa snake hair optimised rig questions.
Hi, i have a medusa head that i want to rig with 2-3 bones for around 9 hair/snakes. Essential i want to make it such that each hair is animated differently.
So say we have [A] bone, [B] bone, [C] bone, and if i have meshes skinned to different combinations of bones.
Currently i am facing a problem as the meshes will overstretch and look too deformed if i have such a set up.
Hope to get some input on this, thanks!
|11-09-2012, 09:57 AM||#2|
Lord of the posts
Join Date: Sep 2003
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