Battlestar Galactica Blood & Chrome :: Production Focus

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Old 11 November 2012   #1
Battlestar Galactica Blood & Chrome :: Production Focus

Hey there,

NBC Universal and Newtek gave CGSociety a close look at the production of the latest web-driven series of Battlestar Galactica, sub titled Blood & Chrome. Read about their green-screen studios, workflows and getting the results together to go live on the web.

Click the image and come back to comment.


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Old 11 November 2012   #2
Thanks for the article. Those effects look spot on.
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Old 11 November 2012   #3
You could make a drinking game out of how many times they say Lightwave. And you'd be drunk by the end of the article.
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Old 11 November 2012   #4
Originally Posted by darthviper107: You could make a drinking game out of how many times they say Lightwave. And you'd be drunk by the end of the article.

You'd be dead from alcohol poisoning by the end of the article.
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Old 11 November 2012   #5
"vipor pilot"? Come on guys.... Really?
 
Old 11 November 2012   #6
Originally Posted by darthviper107: You could make a drinking game out of how many times they say Lightwave. And you'd be drunk by the end of the article.

Originally Posted by leif3d: You'd be dead from alcohol poisoning by the end of the article.

You guys are so funny!
I doubt that any of you would be bitchin' about any huge number of mentions of Maya or 3DS Max etc in such an article. Gee... lol.

Cheers!
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Old 11 November 2012   #7
I love it, the article is about the VFX and people complain that they mention which software was used... :P
 
Old 11 November 2012   #8
Well, there has been a lot of production focuses, but there is a big difference between mentioning what tools were used and trying to [edited due to realizing immaturity of previous formulation] make Lightwave look like holy grail of VFX productivity.

This smells more like usual desperate propaganda of NewTek

Last edited by Rawalanche : 11 November 2012 at 07:56 PM.
 
Old 11 November 2012   #9
Originally Posted by Rawalanche: Well, there has been a lot of production focuses, but there is a big difference between mentioning what tools were used and trying to stick a tongue as deep between NewTek's buttcheeks as possible.

This smells more like usual desperate propaganda of NewTek


..nothing desperate in being the main tool for a high profile tv project.
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Old 11 November 2012   #10
Looking really good!
Cant wait to see some more BG
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Old 11 November 2012   #11
Originally Posted by Rawalanche: Well, there has been a lot of production focuses, but there is a big difference between mentioning what tools were used and trying to stick a tongue as deep between NewTek's buttcheeks as possible.

This smells more like usual desperate propaganda of NewTek


It's a corporate business and advertising does grease the right wheels, but if that is all you can focus on while reading the article IMHO you've totally missed the point.
 
Old 11 November 2012   #12
Originally Posted by BookMansBlues: It's a corporate business and advertising does grease the right wheels, but if that is all you can focus on while reading the article IMHO you've totally missed the point.


Actually, i enjoyed the article a lot, but i found the exaggeration of LW unnecessarily strong
 
Old 11 November 2012   #13
Originally Posted by Rawalanche: Actually, i enjoyed the article a lot, but i found the exaggeration of LW unnecessarily strong


If you've ever been a LW artist then you'd know why they need to say things like that in the atmosphere of today's market. So without getting completely OT I will leave it at that.

It was a fun show to work on, and I hope everyone enjoys it.
 
Old 11 November 2012   #14
I love how people slag of Newtek and Lightwave, the same people who have never tried the product, who have no idea how many productions it's been used in.

Maybe these are the same people who actually wished the bought Lightwave rather than handing thier money over to the faceless corporation that is Autodesk, you know the company that charges you double the price for a single seat license than Newtek.

It's a shame really, jealousy gets in the way of commenting on the actual production which aside from some minor issues with the explosions looks spot on, excellent animation and camera use, good character animation, excellent lighting and integration with live action components.
 
Old 11 November 2012   #15
Originally Posted by Numptus1: I love how people slag of Newtek and Lightwave, the same people who have never tried the product, who have no idea how many productions it's been used in.

Maybe these are the same people who actually wished the bought Lightwave rather than handing thier money over to the faceless corporation that is Autodesk, you know the company that charges you double the price for a single seat license than Newtek.

It's a shame really, jealousy gets in the way of commenting on the actual production which aside from some minor issues with the explosions looks spot on, excellent animation and camera use, good character animation, excellent lighting and integration with live action components.


Wow, the fanboism has truly reared its head.

Regarding the article, yes there was some nice information there and the production itself looks like it turned out well so congrats to everyone who worked on it, you should be really proud.
Though that doesn't alleviate the fact that this production focus read more like a Newtek fluff piece. Instead of focusing on the production itself, every opportunity was taken to insert the name "Lightwave". By the second page, I had forgotten I was on cgsociety.org instead of lightwave3d.com

Yes, there are other articles specifically about products on CGSociety, but at least they are upfront about it and not masquerading as something they aren't.
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