vehicle: Photoreal Greyhound Bus Attempt

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  12 December 2003
Photoreal Greyhound Bus Attempt

This model was made for an animation for a class at Drexel University.

It's not as dirty as I had imagined it would be, but I guess that's part of the learning process. I guess specific suggestions in that realm are welcome, along with anything else.

Any questions/comments warmly welcomed

Oh yeah... mental ray w/ hdri w/ Final Gather etc...

Daily Sketch Forum
  12 December 2003
It's not bad, but the metal isn't metallic enough, and the paintjob is somewhat flat. Are the red blocks lights? You shuld probab;y model them full y- it'll whack hell out of your render time, but it will look the part!

You might also consider grabbing a photo to composite it inot, and using an HDRI or skydome image.. that way you'll get accurate reflections.

The modelling is good, though, and I think you have all the elements you will need to tweak this into a pretty good photoreal exercise!

Keep going!
...Even now in Heaven there are Angels carrying savage weapons...

-The Prophecy
  12 December 2003
I think the main thing that is making it look non realistic is the enviornment. The reflections aren't good because the env is so basic its detracting from your excellent bus model. The bus model is great, tweak the texturesand shading a tad, the lighting a little, and your env and I think you will achieve your goal no problem. Keep up the good work!
  12 December 2003
The modelling is good, just needs some textures. The bus needs some dents and slightly warped metal so it doesnt reflect the environment perfectly. Then you can up the reflectivity to get it to look metal. And, yeah, the environment needs a lot of work. Good tip on using a photo environment map or whatever they call it. Also, Im pretty sure "grayhound" is spelled with an E.
Skipped over when they were handing out business sense.
Wilkommen in
  01 January 2006
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