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Old 12-06-2003, 05:53 PM   #1
T.Jay
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Woon Tien Jing
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Question 3-sided patches

Does anyone know the formulas/algorithm/math to make these work? I understand 4-sided patches, but the damned book doesn't say anything about 3-sided patches....

Help :(
 
Old 12-06-2003, 06:00 PM   #2
T.Jay
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Oh to be more specific I'm looking into Bezier patches.
Thanks
 
Old 12-08-2003, 08:36 AM   #3
Gooberius
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Check out ATI's developers section for information on N-Patches. Essentially what they do is to convert each triangle in a mesh into a bezier triangle, and then tesselate that. IIRC there are a couple of pdfs on their site that outline how to (a) get bezier control points from just a triangle's vertices+normals, and (b) how to render bezier triangles.

Look for the paper "Curved PN Triangles" on this page (links to www.ati.com)

HTH
 
Old 12-08-2003, 10:34 AM   #4
Ash Henstock
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There's an N-patches article on gamasutra. You'll need to register at gamasutra if you havn't already.
 
Old 12-09-2003, 02:50 PM   #5
T.Jay
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Thanks a lot!
These'll take some digesting
 
Old 01-16-2006, 09:00 PM   #6
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