Character: C.S.I. Agent

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  12 December 2003
Character: C.S.I. Agent

Hello. everybody

This is my last CG project. 3ds max 5 (photometric + standard lights; Ink ´n Paint + standard textures) and Photoshop 5.5.
I´d really appreciate your critics and advices.

I´m not english speaking, be patient. Thanks.

 
  12 December 2003
I like the lighting setup, how the shadow is cast on the backwall, but your texture really lacks a lot of details for celshading
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  12 December 2003
Here are the wireframes:





 
  12 December 2003
I really like the idea. Maybe you could cell-shade the gloves too and I think the scene might be a little better.
 
  12 December 2003
se ve bien pero tal ves podrias cambiar la textura en las paredes, estan muy limpias. La puerta se ve bien por la sangre, tal vez la podrias poner en las paredes tambien. oh podrias poner romper el papel de la pared.
 
  12 December 2003
I dont get the whole cel-shaded thing. Why do it? Its just so... flat, clean, computery. The untextured draft render is a lot more interesting to me.
-hen
 
  12 December 2003
its like riding

Quote: Originally posted by HenningK
I dont get the whole cel-shaded thing. Why do it? Its just so... flat, clean, computery. The untextured draft render is a lot more interesting to me.
-hen


Harley enthusiasts have a saying "if you have to ask then you just won't understand". It seems the same would apply with cell shading, theres just something cool about it.
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  01 January 2006
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