Camera from Max to Nuke FBX problem

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Old 11 November 2012   #1
Camera from Max to Nuke FBX problem

Hi. Currently exporting my object and cameras from MAX to Nuke for camera projection. Geo is importing fine, but Camera imports facing upward. Tried exporting with older FBX versions, no luck. Using Max2012 and Nuke 6.3 v1 , thoughts ?



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Old 11 November 2012   #2
Import the camera separately as a .chan? Or check the the export orientation settings?
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Old 11 November 2012   #3
Originally Posted by JamesNZ: Or check the the export orientation settings?

This. 3ds max treats y as z.
 
Old 11 November 2012   #4
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