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Old 10-29-2012, 12:05 PM   #1
LotusArt
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Alexander Beim
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Bruce_LotusArt, Alexander Beim (3D)



Title: Bruce_LotusArt
Name: Alexander Beim
Country: Germany
Software: Maya, mental ray, Photoshop, ZBrush

This image is the result of many new futures that I learned recently. I think that in the future I will put more new versions of Bruce. Of course I would like to build a full body and create the animation. It will be interesting.
 
Old 10-31-2012, 12:26 AM   #2
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very nicee

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Old 10-31-2012, 07:07 AM   #3
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so is similar? Some wire views:





Last edited by LotusArt : 10-31-2012 at 07:12 AM.
 
Old 10-31-2012, 07:47 AM   #4
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Thumbs up

Sweet render! Hair feels great
 
Old 10-31-2012, 07:56 AM   #5
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looking good
 
Old 10-31-2012, 08:05 PM   #6
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The hair looks fanastic, what did you use, & how you are able to make them so realistic?
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Old 10-31-2012, 11:00 PM   #7
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One of the best renditions of Bruce I've seen. Love the hair especially. Well done man.

[plugged]

~t
 
Old 10-31-2012, 11:29 PM   #8
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fantastic hair.

you could write a thing or two about how its made...if its not secret
 
Old 11-01-2012, 12:46 AM   #9
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amazing....would love to see you do a full body model someday!
 
Old 11-01-2012, 02:18 AM   #10
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Your hair use what to do

Your hair use what to do
 
Old 11-01-2012, 02:30 AM   #11
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Hmmm.... Just minor tweaks.

Eyes should be a bit smaller,
Eyebrows a bit thinner,
Base of nose slightly lower (ie: longer nose bridge in your chosen camera angle so that nose bridge is longer vertically).

You might need to adjust the jawline after lengthening the nose bridge vertically - but I think it will be spot on.

Otherwise, I like everything about it..Eyes, expression, hair, skin tone.... fantastic.
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Old 11-01-2012, 09:09 AM   #12
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Quote:
Originally Posted by CGIPadawan
Hmmm.... Just minor tweaks.

Eyes should be a bit smaller,
Eyebrows a bit thinner,
Base of nose slightly lower (ie: longer nose bridge in your chosen camera angle so that nose bridge is longer vertically).

You might need to adjust the jawline after lengthening the nose bridge vertically - but I think it will be spot on.

Otherwise, I like everything about it..Eyes, expression, hair, skin tone.... fantastic.



Perhaps, but you took only one concrete photo. You think eyes should be smaller? I don't know....

I don't plan to make Bruce Lee from concrete photo so as references I had about 300. And it is really difficult to find out how was any part of his face. He is everywhere different. I tried to catch a middle to create my one face mimics of him. I don't know maybe you right.

Guys for hairs I took standard Maya hair. Many many time of tweaking, I think the same time as for face self But sure now I can make it faster.

Last edited by LotusArt : 11-01-2012 at 09:21 AM.
 
Old 11-01-2012, 09:21 AM   #13
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Great work...I think is perfect.
I would know how did the process from Zb to Maya, ive got a lot of problems, a mini tutorial could be the solution.
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Old 11-01-2012, 09:31 AM   #14
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Quote:
Originally Posted by catalista
Great work...I think is perfect.
I would know how did the process from Zb to Maya, ive got a lot of problems, a mini tutorial could be the solution.

you should create two map displacement and normal map. I had 7 levels of detail in zbrush. So for displacement I create map for level 3, and normal map from level 3 to level 7. Because If you will create both maps for level 7 your model will be not the same as in Zbrush.
 
Old 11-01-2012, 10:31 AM   #15
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Quote:
Originally Posted by CGIPadawan

Hmmm.... Just minor tweaks.



No way man, this looks rad. Plus your reference picture, he is looking down. Check it in the mirror.

Spot on, nice job!
 
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