Spacedraw, the first full-featured 3d-modeling software for tablets and smartphones

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
Post Spacedraw, the first full-featured 3d-modeling software for tablets and smartphones


An advanced 3d-graphics program, developed from scratch for multi-touch tablets and smartphones, is now available for Android!

Spacedraw
  • introduces novel ways of viewing, drawing & modeling
  • makes efficient and intuitive use of multi-touch and motion-sensors throughout
  • runs on almost any Android-device and adapts to any screen-size, -type and -resolution
  • is aimed at both professionals and novices

It covers
  • drawing / constructing lines, curves and primitives
  • polygon- and patch-modeling
  • lighting, materials, texture mapping
  • 3d-painting

Available at scalisoft.com is
  • a detailed feature list
  • a comprehensive user manual
  • first examples of what can be done with Spacedraw, as scene files with construction-history, and screencasts of the creation
  • a quick-start guide to take the first steps with Spacedraw

Spacedraw is available as a free, ad-free version that can be used without any limitation aside from
only scenes and models with up to 1000 vertices, and no undo-history can be saved to files
A key can be purchased to remove this limitation for currently just $4.99

Get it at Google Play!

Please use this thread to discuss the program!



 
  10 October 2012
Modeling on Android sounds like the best news I've heard all week!
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later

 
  10 October 2012
for some reason the link to your website isn't working.
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
  10 October 2012
Looks interesting. Any chance of an ios version?
__________________

Available for freelance

--
Blog -- Portfolio -- Ten --
 
  10 October 2012
Originally Posted by DuttyFoot: for some reason the link to your website isn't working.


That's strange. The PDF manual does install with the app though so at least you have that.

I will say one thing after installing it. It looks very powerful, but the UI needs a serious overhaul. It's very confusing.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later

 
  10 October 2012
Quote: That's strange. The PDF manual does install with the app though so at least you have that.
I will say one thing after installing it. It looks very powerful, but the UI needs a serious overhaul. It's very confusing.


It also downloads and places texture files in your gallery folder. I totally agree with you about the UI needing some work. I tried using the app for a few minutes and gave up. I will probably give it another try later on.
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
  10 October 2012
Oh I hadn't even noticed the textures in my gallery. That's kind of annoying. I wouldn't really mind if there was one "Spacedraw textures" folder to collect them all.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later

 
  10 October 2012
Originally Posted by DuttyFoot: It also downloads and places texture files in your gallery folder.


No, it does't download anything; the textures are bundled with the app and copied to the /spacedraw/textures folder of the device's SD-card (or internal storage) when the app is started the first time
 
  10 October 2012
I'm starting to get the idea of the zones along the bottom for navigation, but I think it needs to be more obvious where they are. Perhaps faint lines surrounding them like in this example. Perhaps a text title for each zone too:



I think it will be difficult for people to get used to this since we're so used to using pinch to zoom for almost every app.

Edit: And now I realize the top is divided as well so another vertical line should be added up there.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later


Last edited by philnolan3d : 10 October 2012 at 09:21 PM.
 
  10 October 2012
A detailed tutorial about creating a tower, written also for novices is now available in the Getting started section of the website

Last edited by Scalisoft : 10 October 2012 at 08:21 AM.
 
  10 October 2012
Your website still doesn't work. It's just a blank white page with some symbools: 

Edit: It works in Chrome and IE, but not Firefox.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later


Last edited by philnolan3d : 10 October 2012 at 11:58 PM.
 
  10 October 2012
Originally Posted by philnolan3d: Your website still doesn't work. It's just a blank white page with some symbools: 

Edit: It works in Chrome and IE, but not Firefox.



The site should work in Firefox now also; if not, set the encoding to UTF-8 or empty the browser-cache
 
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:09 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.