Cloth and collision problem.

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  10 October 2012
Cloth and collision problem.


I have a problem with achieving right effect.
I have a ball over a bed, and I'd like to have a hole with wrinkles in the place where the ball falls down onto the bed. My problem is that when I set 'cloth' to bed and 'collision' to ball, that's the ball who gets distorted while hitting the bed.
When I reverse cloth and collision object, that's the bed that falls down...and there is no collision

Help me guys, please, with this tiny problem.


I attached the screen with settings.

Last edited by kielbasa : 10 October 2012 at 10:53 AM.
  10 October 2012
Not clear what you are trying to do. Can you upload the max scene file?
  10 October 2012
hi Frankboy,

I wanted to create realistic folds on the pouffe, so it'd look like someone has just been sitting on it. I tried to do it using 'cloth' as I described before.
(In the first few sentences I wrote about the bed and ball, but it was just the general idea of what I wanted to achieve)

I've been in hospital for last 5 days and actually I already found a solution for it.
My problem was that the object that hits another becomes folded, but the one that IS hit does not.

The solution turned out to be very simple - I just had to switch the objects, so that the pouffe is my cloth object and in the 'gravity' tab set 980 instead of -980.
This caused that the pouffe flew up and hit the ball, and being as 'cloth' object it got quite nicely folded.

that's all
thanks for help anyway!
  10 October 2012
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