CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-07-2012, 11:41 AM   #1
3D / VFX Generalist
Adam McEwen
Stockport, United Kingdom
Join Date: Sep 2007
Posts: 11
Combining transparency

I'm trying to create a material that uses a combination of texture input and facing ratio for its transparency.

So the outputted transparency will show only surfaces facing cameras (using facing ratio output of sampler info utility plugged into a ramp), plus a black and white texture for transparency. Essentially what i need to do is to use the lowest value of the two inputs to give me the transparency information, i thought a condition node to choose the lowest of each would do the trick but the facing ratio information seems to break.

Any ideas how i could do this?
My Showreel
Old 10-07-2012, 11:41 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:19 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.