2012 Mustang Model

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  10 October 2012
2012 Mustang Model

So I am modeling a 2012 Mustang to practice hard surface modeling. This has been a tough model for me and I'm not moving as fast as I would like to be. Please check out my blog and give any critiques you can think of! !http://lililindsay.blogspot.com/
  10 October 2012
You can post your pictures here you know
Casting Refs: CGready.com - CG Movies list: CGanimated.com
  10 October 2012

I would suggest dramatically reducing your poly count on the mesh, particularly on the rear quarter. You could easily half the number of edge loops and you will have a much nicer mesh. You will find at the moment teh reflection is inconsistent and it will be really hard to work with!

When designing the topology for each section make sure you work out the most economical method for achieving teh shape required. this will also ultimately speed up your modelling and editing process as you have less geometry to move.

Apart from that it looks nice so far, keep it up. Remember to post pics on the forum as it will promote more crits.
Current WIP: Photoreal Honda NSX... HERE
  10 October 2012
Well I tried posting images in the post but it's not letting me thats why I had to post my blog link
  10 October 2012
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