uV resolution and Texture in case of animation

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Old 09 September 2012   #1
uV resolution and Texture in case of animation

Uv Resolution in case of Animation.
For Example:-


Like I have a character in my Scene. camera is far away from the Character..and then slowly its coming closer and closer to the face...now in this case how we play we resolution.


Is i can use a 2k map (tiling Textures when camera is far away , or procedural Texturing...but what will happen when camera is close to the character face is that 2k(resolution) texture work in that case too?...or any animation is done with texturing....??

I saw
Neil Blevins

education community for this.....but i still have some doubts.


Thanks.
 
Old 09 September 2012   #2
just use some 4k maps for the face...
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Old 10 October 2012   #3
Here is a ground i Textured with 2k Map.

does it looks ok to go with
Rendered Resolution of 1200*702 ?
 
Old 10 October 2012   #4
what should i see on that image..?
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Old 10 October 2012   #5
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