Rigging has deformed my object beyond reason

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Old 09 September 2012   #1
Rigging has deformed my object beyond reason

Hi there

I have rigged a character in lightwave and the rig seems to be working fine. However, it seems to be deforming my character far and beyond the funky chicken dance :(
not sure if it has something to do with the rest rotations/positions of the bones.
Any help would be greatly appreciated as I'm fairly new to this.

Here is the link to the object and scene files:

http://www.flagshipweb.co.za/jp/RigTest.zip

PS. in case anyone is wondering why the foot joints appear different to the skelegon layer on the model, its because i found a tutorial on how to rig the legs using joints and have replaced the bones in the feet with joints. Hope this isn't the reason for the funky deformations!!

Thanks
 
Old 09 September 2012   #2
You have to rest your bones/joint. Probably some bone or joint has not been rested correctly.

Disable the IK, select all your bones/joints and press "r".

You should get what you can see in the attached scene.
Attached Files
File Type: zip Rig_test4.zip (15.3 KB, 4 views)
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Lino Grandi
 
Old 09 September 2012   #3
Thanks

Thanks Lino

I played around and came to the same conclusion about 10mins before your reply.

I should have tried that first. ( such a dumbass )

Thanks for the quick reply
 
Old 09 September 2012   #4
Originally Posted by shuriken3d: Thanks Lino

I played around and came to the same conclusion about 10mins before your reply.

I should have tried that first. ( such a dumbass )

Thanks for the quick reply


You're welcome!

I'm happy you solved that!
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Lino Grandi
 
Old 09 September 2012   #5
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