Policeman, David Jankes (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2012   #1
Policeman, David Jankes (3D)



Title: Policeman
Name: David Jankes
Country: Czech Republic
Software: 3ds max, Photoshop, ZBrush

Hi, i finished my new personal project of policeman game character. I did this screens in realtime game engine. Character has 14000 polys and gun has 3000 polys. Hope you like it and every c&c is welcome
__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
Old 08 August 2012   #2
some more screens











__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
Old 08 August 2012   #3
That's nice work.
__________________
I like to learn.
 
Old 08 August 2012   #4
Nice work man.
I love the gun
__________________
Jokes - Quotes - Love quotes
“You cannot change what you are, only what you do.”
 
Old 08 August 2012   #5
very impressive work ... thx for sharing
__________________
-My 3D wips-
>Fino - ComicCharacter<
>Classic Dalek Model<
>Alex the Greek <
>Citroen DS<
 
Old 08 August 2012   #6
Nice work

I love how realistic and lifelike this is, it has great attention to detail.
 
Old 08 August 2012   #7
hey guys, i am really happy you like it
__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
Old 08 August 2012   #8
Really great work!! congrats David
 
Old 08 August 2012   #9
Awesome modeling! The cloth (mainly pants and shirt) in the final image has some sharp noise. Maybe the displacement on the detail layer is too high?

Again, the model/sculpting is really fantastic.
__________________
www.kmcnamara.com

Last edited by KMcNamara : 08 August 2012 at 10:15 PM.
 
Old 08 August 2012   #10
Very realistic character!
__________________
Computer 3D graphics, behind the Scene.
 
Old 09 September 2012   #11
@Yeenke good job! You made this character to portfolio or some project? ALL Retopology made in 3dsMAX? Can you show how to create hair on poly mesh? How to create good texture ?
 
Old 09 September 2012   #12
TWOTIF> this character is for my personal portfolio. Mesh with alfa maps of hairs you can see on wire picture. ABout retopology i use 3dcoat i think it is best soft for it and so fast. Texture was created normaly I baked normal maps and basic diffuse from high poly. For diffuse i used skylight. And you know for some details Ambien occlusion map..and etc
__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
Old 09 September 2012   #13
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.