Reverse Foot Rig with Toes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2012
Reverse Foot Rig with Toes

So I was working on my first character rig and I wanted to create a reverse foot rig to help me animate when the character starts walking. In the example I was following, though, the model had no toes, making it simple to to create a series of joints in the opposite order, since the joints never branched off.

Does anyone know how I would do this for a model has toes (only two in my case)? If I understand correctly, all the joints should be aligned perfectly for this to work.
  07 July 2012
Have controls for the toes and get the constrained to the ball joint. Things will work as you wish.
Download Vehicle Rig
  07 July 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:42 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.