MacBook Pro 2012 Benchmarks

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Old 07 July 2012   #1
MacBook Pro 2012 Benchmarks

Might be useful, lots of people asking about them in this forum.

2012 MacBook Pro
2.7 Ghz Ivy Bridge Core i7-3820QM Quad Core
16GB 1600Mhz RAM
nVidia GT650m 1GB
OSX 10.7.4
Running Maxwell 2.7

Old Benchwell: 1280 @ 8:22
New Benchwell: 296.33 in 15:41
Cinebench 11.5 OpenGL: 38.95 FPS
Cinebench 11.5 Multi CPU: 6.87
Cinebench 11.5 Single CPU: 1.43

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2012 MacBook Pro
2.6 Ghz Ivy Bridge Core i7-3720QM Quad Core
16GB 1600Mhz RAM
nVidia GT650m 1GB
OSX 10.7.4
Running Maxwell 2.7

Old Benchwell: 1274 @ 8:25
New Benchwell:
Cinebench 11.5 OpenGL: 36.75 FPS
Cinebench 11.5 Multi CPU: 6.81
Cinebench 11.5 Single CPU: 1.42
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Last edited by dmeyer : 07 July 2012 at 04:12 PM.
 
Old 07 July 2012   #2
Same specs in the Retina MBP, basically the same results. probably redundant, but:

Cinebench:
OpenGL: 39.21
CPU: 6.86
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Old 07 July 2012   #3
Please also post the single CPU Cinebench results, they relate to the speed in the viewport and the evaluation of expressions etc.
Cheers
Björn
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Old 07 July 2012   #4
Whoops I should've included that. It's almost entirely what I care about for animation:

cinebench 64 osx single cpu score: 1.48
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Old 07 July 2012   #5
edit - added new bench well and single cpu cinebench
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Old 07 July 2012   #6
interesting. I was expecting more of a boost over my 2011 2.5GHz 17" MBP but I guess not. Is Cinebench running the full size of the window? I'll post my results in a second.
 
Old 07 July 2012   #7
2011 2.5GHz quad core MBP 17" @ 1920x1200 with OS X 10.7.5b

GL: 38.06 fps
CPU: 5.37pts

That's pretty weird. I remember running it and getting somewhere around 6.x for CPU and 44 for GL but it is what it is, I guess. Maybe it's because I'm running on external monitor over Thunderbolt...
 
Old 07 July 2012   #8
yeah cinebench is maximised, however the openGL test window stays the same resolution no matter what resolution/mode you run it in, so changing the resolution of the rMBP or scaling the cinebench window makes no difference.
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Old 07 July 2012   #9
I guess OS X is still filling all those pixels so it's a slight drag on the GPU anyway.
 
Old 07 July 2012   #10
If I had any adaptors/cables I would attach another 2-3 monitors to this thing and run some benchmarks on it pushing a ton more pixels, but I'd need some expensive Thunderbolt hub/adapters and that stuff is kind of expensive just to do a benchmark with.

Honestly though, in real-world uses, when has adding another monitor, or increasing the resolution really been a bottleneck? I don't think I've ever needed to unplug a monitor to improve viewport performance, nor heard of anyone ever doing this.
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Old 07 July 2012   #11
I ran the benchmark again with no screen attached and it was the same.
 
Old 07 July 2012   #12
added the 2.6
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Old 07 July 2012   #13
impressive CPU scores - the Westmere 12-core Mac Pro 2.66GHz gets 13.95, so a quad-core laptop getting half that is kind of nuts. I actually use my 2011 MBP for network renders and even with a 16-core 2.4GHz Xeon E5, it puts a dent in V-Ray distributed renders:

http://www.can-con.ca/tumblrpics/_t...il_vray3.DR.png

The mustard squares are the laptop.
 
Old 07 July 2012   #14
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