CGTalk > Software > Blender
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 07-01-2012, 11:31 AM   #1
whom
Guest
 
Posts: n/a
a diamond shaped array into a spherical

Is it possible to make an array with a diamond shaped net into a half spherical shape? I usually go with circular stuff but when it comes to make the whole shape round I can't find the right way to do it.... I tried with two different bend shapes around an empty and even with a lattice but that doesn't come out even.
Is there some way to force a lattice into a sphere? I can only find a box lattice...

Here's some pics with the array that I want to become a half of a sphere:
 
Old 07-01-2012, 11:32 AM   #2
whom
Guest
 
Posts: n/a
And here's a another view of said pattern....


 
Old 07-01-2012, 11:34 AM   #3
whom
Guest
 
Posts: n/a
I also tried with a Shrinkwrap but that gives it a wonky result, non even.....
 
Old 07-01-2012, 12:53 PM   #4
ChukChuk
Frequenter
portfolio
Chuk Chuk
United Kingdom
 
Join Date: May 2011
Posts: 151
Have you tried adding more polygons while using shrink wrap, or re-arranging the modifier stack so that the subsurf goes before the shrinkwrap.
 
Old 07-01-2012, 01:59 PM   #5
whom
Guest
 
Posts: n/a
Quote:
Originally Posted by ChukChuk
Have you tried adding more polygons while using shrink wrap, or re-arranging the modifier stack so that the subsurf goes before the shrinkwrap.


Appreciate the reply, this is what happens when I apply shrinkwrap and here I have the subsurf before the shrinkwrap in the stack.... I don't have to weight paint or anything do I?
 
Old 07-01-2012, 05:03 PM   #6
ChukChuk
Frequenter
portfolio
Chuk Chuk
United Kingdom
 
Join Date: May 2011
Posts: 151
I've never used weight paint so I can't say. Try smoothing out the sphere as well and removing the thickness modifier.
 
Old 07-01-2012, 09:13 PM   #7
whom
Guest
 
Posts: n/a
Quote:
Originally Posted by ChukChuk
I've never used weight paint so I can't say. Try smoothing out the sphere as well and removing the thickness modifier.


I tried everything with shrinkwrap, I am not that particularly fund of shrinkwrap I feel that it always messes up with the base mesh.....




...Hmm no solutions how to do this? I cannot find any tutorials about it either.....






...
 
Old 07-10-2012, 01:33 AM   #8
JoshuaC
New Member
portfolio
Josh Christensen
Townsville, Australia
 
Join Date: May 2008
Posts: 10
Hi there whom,

I have knocked together a quick image showing the steps you could take to form the spherical grate, notice however when you change that flat shape to a curved one you will create "pinching" of the mesh at either end. There is no real way around that from what I can see...

Anyways here you go:




Never mind my shocking spelling... ha

Last edited by JoshuaC : 07-10-2012 at 03:44 AM.
 
Old 07-10-2012, 05:00 PM   #9
whom
Guest
 
Posts: n/a
JoshuaC, wow this is awesome I really appreciate it, thank you. I did not manage however to bind the meshdeform though, did you bind it? I made some experiments but couldn't get it right....
Anyway I tried that warp thing directly on the base mesh and that worked too, it gets distortion no matter what I guess.
Do you know if you can make an array spherical? I think if one was able to make the array ina spherical shape perhaps that could work and then apply warp...
I made an experiment in my pic beneath rotating the base mesh array 45 degrees and that way there was no distorion on the pattern but the pattern could not go all the way around.... Hmm not sure I am explaining myself correctly here.....
Thanks again very kind.



Last edited by whom : 07-10-2012 at 05:02 PM.
 
Old 07-11-2012, 12:58 AM   #10
JoshuaC
New Member
portfolio
Josh Christensen
Townsville, Australia
 
Join Date: May 2008
Posts: 10
Ah, yes of course you can apply the warp to anything in Edit mode. I should have mentioned! I thought you were after a lattice-like effect on the mesh to perhaps animate it.

When applying the meshdeform modifier you have to make sur eit surrounds the target mesh and is completly closed. The more points on the "cage" the longer it will take to compute the influence on your target mesh. You can also raise or lower the grid used (precision) to calculate the binding process, this will effect the time also.

Anyways glad to help out. Your result looks good!
 
Old 07-11-2012, 12:58 AM   #11
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:41 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.