modelling a thread

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  06 June 2012
modelling a thread

hey guys,

i was hoping anyone could direct me in the right way or share some advice on this, i'm trying to model a thread spool, something like this:

any ideas or techniques on how to approach this, and make the line/thread roll around the base object which is a cylinder?

thanks a lot!
  07 July 2012
any thoughts guys?
  07 July 2012
I would use x numbers of helixes and modify there values, then create a spline that gose out like on the picture and attach that to one of the helixes and weld the to verts together.

and then you can do like he/she did on that picture, just add a texture on the roll so it looks like there are more.
  07 July 2012
I would probably just texture map this. You could also create a cylindrical object over top of the actual cylinder with a whole bunch of vertical spans, and select every other one, and scale those outward. Then smoothing that would give you a thread-like bumpy look.

(you could also use a spring)
  07 July 2012
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