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Old 06-30-2012, 06:01 PM   #1
Hussain Almossawi
Vancouver, Canada
Join Date: Mar 2007
Posts: 202
modelling a thread

hey guys,

i was hoping anyone could direct me in the right way or share some advice on this, i'm trying to model a thread spool, something like this:

any ideas or techniques on how to approach this, and make the line/thread roll around the base object which is a cylinder?

thanks a lot!
Old 07-16-2012, 07:30 PM   #2
Hussain Almossawi
Vancouver, Canada
Join Date: Mar 2007
Posts: 202
any thoughts guys?
Old 07-16-2012, 09:10 PM   #3
Johannes Tiner
Nossebro, SE
Join Date: Dec 2009
Posts: 19
I would use x numbers of helixes and modify there values, then create a spline that gose out like on the picture and attach that to one of the helixes and weld the to verts together.

and then you can do like he/she did on that picture, just add a texture on the roll so it looks like there are more.
Old 07-17-2012, 04:26 PM   #4
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Chris Bobko
Indie Animator
Raleigh, USA
Join Date: Apr 2003
Posts: 270
I would probably just texture map this. You could also create a cylindrical object over top of the actual cylinder with a whole bunch of vertical spans, and select every other one, and scale those outward. Then smoothing that would give you a thread-like bumpy look.

(you could also use a spring)
Old 07-17-2012, 04:26 PM   #5
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