Renderman for Maya combined with Renderman Studio 4.0

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  06 June 2012
Renderman for Maya combined with Renderman Studio 4.0

Good news for RfM users, the low-end Maya product is now merged into the upcoming Renderman Studio 4.0 with a huge price drop. New seats of RMS are $1300, existing RfM users can upgrade to the current Studio for only $300:

Renderman Studio 4.0
 
  06 June 2012
http://renderman.pixar.com/view/commercial-pricing

Also I was not aware of this option:
http://renderman.pixar.com/view/renderman-on-demand-faq
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  06 June 2012
Good news!

Will existing Renderman for Maya users be able to directly upgrade to RMS 4.0 or do we have only get RMS 3.0?
 
  06 June 2012
Very good news. Thanks for this update.
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  06 June 2012
The e-mail also mentioned that existing RMS customers will receive a free license of RPS. I'm excited to try out Lumiere even if we are getting progressive rendering with RMS.
 
  06 June 2012
Thats a very good news, but to me it happen 3 years too late ...
Pixar has always keep his product on a high end level. But in 2012 things are really not the same.

- Prman is use by the big boys who have their own translator to maya so studio is useless for them
- Small shop that use to buy RMS are now massively switching to v-ray cause to render packshot , car or parfum its really easier and faster to do it in V-ray

And things will also evolve in big shops as now the new Moto in big studio is Physiclly plausible Workflow, now the big boys try to transform a REYES native workflow base on Cheats and Bakes to a pure Raytrace Workflow ... But they realise that rendertime are really crazy when you ask to prman to do something he was not devised to do at the beginning !

Now i'm afraid that V-ray would be my first choice for 1300$ in a small place so this price drop arrive really to late ... Anyway this is a good news for small studio who are doing lot of character work but for the rest .... i don't know !

edit :
if Pixar implement the ability to read GI file from Maxwell or V-Ray and convert them in .ptc very quickly , i buy my RMS license tomorrow cause to be honest Renderman is still my secret fav
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Last edited by SebKaine : 06 June 2012 at 02:00 PM.
 
  06 June 2012
PT based workflows are still there and they are able to do physically plausible shading as well. You can use a raytracing only Prman pipeline as well and render times are very competitive with other raytracers, especially when you factor in all the displacement and MB advantages.
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  06 June 2012
You're Right Leif, you can definitly achieve your goals and better with pt base workflow. But the idea is that now big studio want full raytrace workflow, 1 or 2 years ago deep shadow were the way to go, but now they want to go to the full raytrace shadow way. And in a big shot with glossy , sss , and refraction if you choose to avoid the good old deep shadow workflow and choose to rely on full raytrace, you go from 1h per frame to 10-20h per frame ... so you really put your farm on the knees ! I don't know Arnold but those shot could have been render in 1 hour with the same quality in V-ray (without motion blur ... ). But again Renderman offer a set of feature and customization that you can't find in other popular engine. SL and RIBgen are still gold for big production, and i still find that prman is far better than v-ray for those big companies that have tons of shader writer ...

But at 1300$ pixar really sell his product at the good price and its a really nice offer and while i'm writing those line i'm wondering if i will not ask a license for christmas ... cause even if V-ray is so cool the power of shader writing and the fun you have in slim is a far better experience than the hyperslowshade in maya ...
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emfx.fr
 
  06 June 2012
That's really great news!

Do I understand the news in the Pixar Email to customers and on the website correctly that you can update your RFM now for $300 to Studio 3 and will get Studio 4 update at no additional charge once released?

Cheers!
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  06 June 2012
Originally Posted by SebKaine: Thats a very good news, but to me it happen 3 years too late ...
Pixar has always keep his product on a high end level. But in 2012 things are really not the same... )


Agree. Renderman hasn't been able to bring on a new renderboy. It will still serve greatly for demanding film production work in big studios. For everyone else, vray and maxwell type renderers make much more sense. On top of that, game engines are starting to become very interesting for realtime production. Pixar should have taken the gpu more serious imo.
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  06 June 2012
i use rms and love it...they need to move intereractive lighting to a one license model tho... i agree that vray makes things beatiful easily tho..but seems slow to me after renderman..maybe i need more cores...lol ....plus add hair and particles and theres no reason to switch....if only they could add a rasterizer mode lol
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Scott Turner
 
  06 June 2012
Originally Posted by blade33ru: i use rms and love it...they need to move intereractive lighting to a one license model tho... i agree that vray makes things beatiful easily tho..but seems slow to me after renderman..maybe i need more cores...lol ....plus add hair and particles and theres no reason to switch....if only they could add a rasterizer mode lol


You'll like RMS4 then. Relighting is included (raytracing-only mode as well to avoid caches) and you get Slim too.
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LEIF3D.com
 
  06 June 2012
Originally Posted by leif3d: You'll like RMS4 then. Relighting is included (raytracing-only mode as well to avoid caches) and you get Slim too.


ahhh ...should have read the press release. this looks awesome
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Scott Turner
 
  10 October 2012
Looks like RMS 4 is out.
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  10 October 2012
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