Textures disappearing when setting flow renderable

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  06 June 2012
Textures disappearing when setting flow renderable

Hey all!

I'm currently working on a project wich uses Vray and Pflow. Problem is, when the flow is disabled, everything renders out fine, but when setting the flow renderable, one certain mesh in the scene loses it texture in the render (becomes black).

It's always the same mesh, and when disabling the particle flow, everything is back fine with the textures. Does anyone knows what can cause this?

The mesh with the disappearing textures uses a container to keep things in place.

Thanks in advance!
  06 June 2012
Did you try rendering in scanline? Does that work?
Is there a Material Operator and if so, did you try moving it to a different event?
Is it a Shape Instanced mesh that is misbehaving? are its operator texture params set correctly?

I never use containers, have you tried it without?

Your guess is as good as any of ours.

Process of elimination
poof ~>Vimeo<~
  06 June 2012
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