[Question]Raytrace reflections+Normal map

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Old 06 June 2012   #1
Question [Question]Raytrace reflections+Normal map

I'm not really sure what is causing this, but when I apply my normal map to the table the reflection gets very warped. Any ideas?

 
Old 06 June 2012   #2
im guessing the uvs on the table are skewing the normal map, maybe export them with no smoothing depending on what you made them in. Does that table really need a normal map, it doesnt have a lot of detail.
 
Old 06 June 2012   #3
Originally Posted by ndeboar: im guessing the uvs on the table are skewing the normal map, maybe export them with no smoothing depending on what you made them in. Does that table really need a normal map, it doesnt have a lot of detail.


I'm planning on adding some detail in the normal map which is why I was trying to figure out what was going on. The problem seemed to be with the Standard Normal map shader so I switched to the MetaSL: Normals Bumpmap Shader and it seems to have fixed the problem.
 
Old 06 June 2012   #4
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