UVMap size for gaming question

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2012
UVMap size for gaming question

Let say the engine demand 1024 x 1024 pixels.

Is it okay for working the texture on 4096 and then shrink it to 1024?
Or should I working on 1024 too?
 
  06 June 2012
Depends. Some artists work this way, and it really helps if later on the Marketing dept needs a high-res render for print media.

However it's extra work because you have 16x the amount of detail to paint in. It also greatly increases the file size to store your source files, as well as the RAM to manipulate them.

Most game artists work at 100% scale, a few at 200%, very rarely does anyone work at 400%.
__________________
http://ericchadwick.com
 
  06 June 2012
It can be a realy good thing if later you decide to resize some uv shells.

Personaly, when I make a character for game (normal, spec, diff) I like to texture the high res mesh with high res textures and project those onto the low res. That way I can still completely change the topology and UVs of the low res. All I have to do is re-project.

Today, with the cheap ram and cheap hard drives you can get, I'd say, don't limit yourself too much.

Good luck!
 
  06 June 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:08 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.