CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-14-2012, 07:37 PM   #1
grrinc
Expert
 
grrinc's Avatar
 
Join Date: Apr 2004
Posts: 1,343
Camera 'lens size' for organic modelling

Hi guys.

What would one suggest as a good way to keep an eye on view port 'lens distortion'? I am modelling a human but as I zoom back and forth, the head seems to be the part of the body that responds more to the view port lens distortion. I keep tweaking and going back and reworking etc. And as for the orpho views, it looks very strange indeed. But when I get kind of close up, the head seems fine.

So I guess what I'm asking is, what is a good rule of thumb camera size to work with whilst modelling?
__________________
Posted by Proxy
 
Old 05-14-2012, 10:29 PM   #2
Meloncov
Expert
 
Meloncov's Avatar
portfolio
Kevin Baker
Freelance Modeller
Oakland, USA
 
Join Date: Sep 2007
Posts: 1,369
Human eye is roughly equivalent to 22 millimeter, so that's a good place to start. If it looks terribly off in orthagonals that's probably indicative of something being wrong, though.
__________________
kevinbakercg.com
 
Old 05-15-2012, 12:09 PM   #3
grrinc
Expert
 
grrinc's Avatar
 
Join Date: Apr 2004
Posts: 1,343
Quote:
Originally Posted by Meloncov
Human eye is roughly equivalent to 22 millimeter, so that's a good place to start. If it looks terribly off in orthagonals that's probably indicative of something being wrong, though.


Thanks. That's very interesting to know. I may retake the reference photo with that lens a 22mm setting and work from there.
__________________
Posted by Proxy
 
Old 05-15-2012, 12:09 PM   #4
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:51 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.