|04 April 2012||#1|
Join Date: Apr 2012
glowing panels - suggest approach?
I'd like to render in mental ray (in 3DS Max) some internally lighted, glowing panels like in the attached image. I'm getting familiar with mental ray....but still much to learn.
Like in the photo, the panels are a metal frame (easy part ) with a translucent frost acrylic skins with blue LED lighting in between the acrylic skins. Like in the photo, I'd like the metal frame to show through the translucent acrylic, yet achieve the glowing blue effect from within.
I'm having difficulty achieving something close.....any advice on how I should approach this to achieve this look?
I'm hoping for a general breakdown of I can do this....physical lighting, crafted bitmaps, glow effects, post effects, etc?....using 3ds max and mental ray
|04 April 2012||#2|
Madness. Madness, I say!portfolio
Join Date: May 2008
You can try the mia_light_surface shader. I use it for almost all my visible light geometry. You would attach it to your mia_mat_x shader in the Additional Color slot. It will emit Final Gather, reflections, and can also be controlled by an actual light for further flexibility.
You'd also use it for neon tube lights, for example, or glowing windows at night.
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|04 April 2012||#4|
Join Date: Sep 2003
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