which renderer better for max? please vote!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2002
Question which renderer better for max? please vote!

which renderer better for max?
mental ray, finalrender, vray, brazil.........
 
  06 June 2002
Arrow

finalRender, it just kicks ass!
up-to-date, fast, accurate, many functions and well intergrated

I like it! mentalRay is too old and slow, Vray is not THAT
fast and somehow very limited. Brazil is not bad, but
too slow for real good images. 12 hours for some normal
GI-pic is just too much :thumbsdow Perhaps the 1.0 is
faster.... perhaps...
 
  06 June 2002
Funny, Brazil last version is 30 % faster

I am looking in a way of buying Final Render though. It just has everything you need!! Quite impressive
__________________
Scifi-Meshes
Personal Website
 
  06 June 2002
Final Render just Rulez. Rulez over them all :xtreme:
 
  06 June 2002
Personally Final Render is not my cup of tea. Its interface stinks. I heard though that Stage1 would fix that.

Vray is fast and the interface is alot better.

MR is cool, but the connection is missing tons of features.

I like Brazil r/s the most.


But use what you find best or can afford, vray/MR/fR doesn't have a free version like the Brazil r/s pub test so for many people the choice is very easy. The free vray version should come soon.
 
  06 June 2002
all of them are good, even max default!
what are you planing to do?...need GI?...need fast raytracer?
need caustic?...need good DOF effect?..all of them?..none of
them?...
__________________
Ila Soleimani
www.ilasolomon.com

"Billions of bilious blue blistering barbecued barnacles!...Cannibal!"

 
  06 June 2002
take LW tthen you wont need another render engine
__________________
"On to Hyperspace, folks..."
Galo
 
  06 June 2002
ok hey guys, first post hehe . this topic interested me quite a bit because i am just starting up on max (been feeling it out for about half a year and only used r4) and a pinch of maya; and what happens to a person like me with gaining skill but no real solid direction is just checking out all i can possibly do with making stuff look real, making it look cool, real cool whatever! . Big time render platform analasys is what it comes up to.
So, my opinion, i've used mental ray a lot in the beggining and if seems to be the fastest raytracer if you do everything right, but what i hate about it is how butt slow the GI can be in comparison to get that near perfect result. also theres that problem with "blah blah after emmiting 10000 photons" lord knows that makes you want to find something better, but its damn good in my eyes. I dont know about the best, it cant do everything..SO onto--->FinalRender..........now thats movin up the ladder.
FinalRender is pretty darn good i'll give em that. if you dont want something picture perfect but you want that GI in there plus all that other fun stuff like sub-scat etc. you could do it..fast. one thing though which i think they will (need to) put in stage-1 is their own motion blur engine . Max's deafult multipass solution sucks the big one and we all know that by heart and mind. Also, Finalrender's DOF solution is just as bad. those two things no one can disagree with to my understanding. Oh and by the way i know that Finalrender DOF is much better that MR z-blur DOF i know all about the flaws with it. oh thats right... mental ray DOF is based on z depth, so it just blurs the image accordingly without messing up foreground(not bad) but the flaw is this.. if there is an object very close to the camera.. can you see it? theres no background data for the "edge of your camera lens to see. and thats fr's claim to fame as far as "the DOF is slow but its quality". yeah well lets move on to.. i havent had v ray that long, so i havent figured out how to do much that rivals other platforms but i hear it kicks. but on to brazil.....brazil??

BRAZIL now thats what i'm talkin' about! owooah!!
I have to say i like brazil the most. man some of those render times are killin me though but as far as good looking simple GI (straight skylight with like 3 bounces, 30-gi rate, -4 -4 gi samp. with that, on beta.226 i could pretty much always beat out anything i could accomplish in final render both speed AND quality.
try it yourself. but once i stuck in for instance raytracing or DOF, as with anything BOOM. bye bye computer for today and tonight and tomorrows today and tonight if i want my new wallpaper the way i want. oooo its bad.. but we all know that its just because its not optimized its just multiples, permutations and what not that dont seem to fit into time very well. but yeah i was reading about what steps splutterfish did to get get brazil off the ground so quick, (2-3 builds a day right about now from what i hear) and you can see that thats the only logical thing to do right now is just that. to get it known then start off optimizing and rebuilding.. thats what everyone does its just that brazil isn't even at 1.0 yet, and even since its first betas it was priduction quality(oh and btw the reason they got rid of the time limit was because we probobly dont have 60 days waiting.. i could be wrong but thats the smart thing to think) i have my bets on brazil as the final product platform of choice. whew i'm giving myself carpel tunnel and scliosis at the same time typing this out thats all i have to say about that, i guess. have fun testing them all out
reply reply!!
__________________
theres two ways of thinking about perfection. First, theres the "comb your hair perfectly so that every strand in the past, present, and future is perpendicular, paralell, and skew with every other hair in every single degree on every single axis all the time" OR "mess it up thats perfect to me" whats closer to the goal?
 
  06 June 2002
Brazil

personally I like brazil alot. It's fast, flexible and looks quite good. Ofcourse you could switch to Lightwave (which is in my oppinion the best damn rendering system - plus it has the best modeller second of maya) if you want to spend some cash

At the moment Brazil is free-of-charge (and free of version 1.0 too :P) ... You can obtain it from www.splutterfish.com
Good luck.
__________________
Best regards
Daniel Jonathan Bergholdt
Development Manager
Craft-Networks
Mobile: (+45) 51 373 663
djb@web-craft.dk

Craft-Networks
Po. box 60
DK-8310 Tranbjerg
Denmark

Phone: (+45) 87 440 440
Fax: (+45) 87 440 490
info@craft-networks.com
www.craft-networks.com
 
  06 June 2002
Lightwave is the best renderer for Max!........
 
  06 June 2002
And the Modeler kicks Maya butt!:shame:
 
  06 June 2002
Quote: Originally posted by wgreenlee1
Lightwave is the best renderer for Max!........
And the Modeler kicks Maya butt!:shame:


Obviously you were smoking dope when you wrote that message.

1. Lightwave is the best renderer for max!? Surely you meen Lightscape old boy - And no it isnt. Lightscape is good for architecture - but thats about it.

2. Modeler kicks Maya butt!? One - 3dmax doesnt have a modeller/scene split. Two - Maya is unbeatable in modelling. And I'm not the only one with that oppinion. Try every major special fx studio

I'm out - l8rs.
__________________
Best regards
Daniel Jonathan Bergholdt
Development Manager
Craft-Networks
Mobile: (+45) 51 373 663
djb@web-craft.dk

Craft-Networks
Po. box 60
DK-8310 Tranbjerg
Denmark

Phone: (+45) 87 440 440
Fax: (+45) 87 440 490
info@craft-networks.com
www.craft-networks.com
 
  06 June 2002
finalRender for me...been testing it since early alpha. It has it's quirky interface but you get used to it soon enough. The GI quality is better than VRays imho. Huge scenes (in units, not polycount) can get difficult to render fast (solved in Stage-1). Subsurface scattering (3S) is cool and it's got fast fuzzy raytracing. DOF sucks big time but that should be addressed in St-1.

Brazil: looks like it's got awesome quality but at least the public alphas are slow. Boost fR's settings and you'll get equal quality at equal times. Got dispersion which fR does not, neat effect for glass. It's also easy to use. But...it's also long overdue. By the time it's out all other renderers will be in version 2...

VRay: I don't like it. Interface very easy and the renderer is fast but qualitywise not on par with fR and Brazil. The GI often looks flat and without shadow detail. The SSS has it's problems (as does admittedly fR) AA and DOF is really fast though. It's also got micropoly displacement (though limited from what I've read)

Wiro
__________________
--------
www.arildwiro.com
--------
 
  07 July 2002
Im with Brazil, besides all the things everybody said, I think its the most stable renderer, simply because it administrates the resources by itself, It will have single frame distributed net rendering, sss, and the DOF in the new release is very fast.

Its true splutterfish has been taken too much time to release it but I think they want to be sure that everything that the "brazilians" are expecting will work propperly....... well see.
__________________
twitter: @papaconavarro
instagram: paconavarro
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:54 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.