Character: US troop wip

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2003
Character: US troop wip

Hey there, this is my first post! I figure you're all pros here, while I'm just 17 and therefore not a very experienced modeler, but please bear with me.

As part of a school project, I'm modeling a generic low-poly grunt in MAX 5. Once the model is finished, I'll texture and animate it. At this point I've modeled most of the symmetrical parts of the character and I'm about to start modeling the asymetrical bits (equipment, etc.), which means I might have to permanently close the seam between the two halves of the model. But before I do that (and should I?) I could really use some crits on proportions, aesthetics, problems with the mesh, and anything else that stands out.

Anyway, without further ado, here it is - 2670 triangles, no seam:

Again, any crits would be appreciated.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:58 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.