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Old 04-03-2012, 04:27 PM   #1
iandreev
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iandreev
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Bitmap::RefreshWindow() hangs on second thread

Hello,

Bitmap::RefreshWindow() always makes my plugin hang if I am using two or more threads. I am using mutexes and Bitmap::RefreshWindow() never runs at the same time. But it hangs as soon as RefreshWindow() is started on not main thread.

I found a similar thread http://forums.cgsociety.org/showthread.php?t=465654 it doesn't contain a help.

I tried to debug this hand and I received following Call Stack data:
Code:
> user32.dll!NtUserMessageCall() + 0xa bytes user32.dll!SendMessageWorker() - 0x3118 bytes user32.dll!SendMessageA() + 0x60 bytes bmm.dll!VFB::RefreshWindow() + 0x1b8 bytes bmm.dll!Bitmap::RefreshWindow() + 0x12 bytes max_render.dll!ImageData(void * i_image=0x000000004e399220) Line 412 C++

But I still don't know how to fix that.

Does anyone know how to use this damn method Bitmap::RefreshWindow() on several threads?
 
Old 04-03-2012, 04:27 PM   #2
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