ContactData on nBase/nRigid/nCloth?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2012
ContactData on nBase/nRigid/nCloth?

Didn't see any attributes for contact data like in the rigidSolver node. Is this data available? Thanks!
  03 March 2012
You can use Peter Shipkov's Soup plugin (more of a collection of plugins).

You can download a ton of example scenes from this page:

Within those example scenes is a file named :

Its collision detection with nucleus.

It might help.
I don't understand the plugin properly enough to use it so I can't really explain how the node network that went into making it was setup.

There are resources like these that can help with the plugin: (Jeremy Raven's page with some soup tutorials)

Fluid upres node and wavelet settings by David Schoneveld:

and there is the soup forum on the plugin's web site.

  03 March 2012

Thanks again Parv! I have to invest some time into soup (and bullet) as well ;-)
  03 March 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:33 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.