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Old 03-14-2012, 05:48 PM   #1
sven hof
berlin, DE
Join Date: Oct 2010
Posts: 2
Fume Fx-Dry Ice


I was asked to make a dry ice fog in a full cg short. I tried simple source and Pflow. I increased smoke density and gave the temperature a - value, so that the fog sticks to the ground. I turned on fluid mapping and put in some turbulence. For external forces I put in a gravity and a wind. But the 2 major problems that remain are that the fog looks still too puffy even when I crank up my grid scale, and the other one is that it doesn`t behave like liquid at all.
Here an image of what I like to achieve :

I searched the forum for dry ice or liquid fog but didn`t find anything to this subject. I am great full for any hints or thoughts.

Thank you for reading,
Old 03-21-2012, 04:43 PM   #2
Join Date: Dec 2002
Posts: 495
Here is 1-minute setup with very low grid - simple source and reverted gravity (add ffx gravity helper and point it up). No fuel, some turbulence and slow down it significally)
Old 03-25-2012, 04:16 PM   #3
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Rafael Medrado
Sao%2BPaulo, Brazil
Join Date: Feb 2011
Posts: 154
try decreaising smoke buoyancy to make it behave more "dense" and heavy instead of increasing the quantity of smoke
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Old 03-25-2012, 04:16 PM   #4
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