Character: Jill Torso

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 11 November 2003   #1
Character: Jill Torso

This is a design for a character I will be making in 3D.
I need critique on anatomy and proportions.
Eventually I will draw clothing, and accesories on the figure.
I did some retouching in Photoshop.

Old 11 November 2003   #2
Proportions aren't bad actually....although as an image, it's disturbing to me that the outside arms are cut off. My only criticisms of the body are that I'd lighten up that big black gash in her abdomen, and on the back view, I'd soften the hairline - right now the white part looks kinda like a metal piece stuck to her head.

It's also a little weird on the frontal one, that you can see her eyebrows thru the hair.
Old 11 November 2003   #3
The stomach is way too long... the shape of the lungs should extend much further below the bottom of the breasts. The belly button should be almost between the hips, not so far above them.

Also, the hair looks rather stiff, especially the bangs. Imagine it swinging around more.
Old 11 November 2003   #4
I made some fixes
  • shortened the hair
  • fixed eyebrow clipping the hair
  • moved arm down
  • added clothing
  • made rib cage longer
  • reduced and lowered the belly button

The origional design is on my website. I still need to fix the knuckles on her right hand so they are arched instead of linear. The openings in the top for her arms still need rounding. The fabric needs detail. The guns need to be drawn. Eventually she will be wearing a shoulder rig.
Later I will ink, and color the image.
Old 11 November 2003   #5
I made some fixes
  • shortened hair
  • moved arm down
  • added clothing
  • made rib cage longer
  • reduced and lowered belly button
Old 11 November 2003   #6
This would be one rough to deal with ortho axis template for a 3D model. Do you plan on modeling her in this pose?
Main Power Source:
Nocturnal Combustion Art Engine
Old 11 November 2003   #7
I'm working backwards. I already have a 3D version, and need to make something 2D for the HR departments to look at. Apparently they wont hire an artist who cant draw. Although the model is already on my website, she still needs some fixing in the modeling and textures.
Old 11 November 2003   #8

Well she looks quite good now I think.
She looks better than the 3d-Model in this pic. I don't really like the model's face. But that's only my opinion. Go on this way.
Old 12 December 2003   #9
  • Detailed Guns
  • Added Shoulder, and Thigh Rig
  • Started coloring
I will do more coloring, and then I'll ink it in Illustrator
Old 12 December 2003   #10
the model on your site is good and this good too - the only suggesting I have for future work is more clothing, now I like T&A as much as the next guy but considering the male dominated work we do there's an awful lot of it, other than that you're doing great.
Old 01 January 2006   #11
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:43 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.