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Old 02-22-2012, 10:43 AM   #1
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looking for advices:

how do you model eyelids in order to get the right topology?

i used to create a sphere and than connect it to the rest of the heat, but i'm really not sure that's the best way to do it.

thank you very very much.

Old 02-22-2012, 11:32 PM   #2
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Patrick Boisvert
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Short anwser: circle.

Check out the eyelid on the's what a simple eyelid should look like.

More stuff here

Old 09-01-2012, 10:05 AM   #3
Fae Bridget Orozco
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Originally Posted by Psyk0
Short anwser: circle.

Check out the eyelid on the's what a simple eyelid should look like.

More stuff here


What he said

but a little tip: something that I always struggled with was if to model them closed or open when you model for animation. I've found that a compromise is pretty good. you can model them both way and use blend shapes to help the animator see how the eye should look bot ways (eyes in a character are very important) if they are doing it for games.

(sorry if I went past the spectrum of the question)
Old 09-01-2012, 10:05 AM   #4
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