|02-22-2012, 10:43 AM||#1|
Join Date: Nov 2010
looking for advices:
how do you model eyelids in order to get the right topology?
i used to create a sphere and than connect it to the rest of the heat, but i'm really not sure that's the best way to do it.
thank you very very much.
|02-22-2012, 11:32 PM||#2|
Freelance chacha teacherportfolio
3D / 2D Artist
Short anwser: circle.
Check out the eyelid on the left...it's what a simple eyelid should look like.
More stuff here
|09-01-2012, 10:05 AM||#3|
Fae Bridget Orozco
Join Date: Sep 2012
What he said
but a little tip: something that I always struggled with was if to model them closed or open when you model for animation. I've found that a compromise is pretty good. you can model them both way and use blend shapes to help the animator see how the eye should look bot ways (eyes in a character are very important) if they are doing it for games.
(sorry if I went past the spectrum of the question)
|09-01-2012, 10:05 AM||#4|
Lord of the posts
Join Date: Sep 2003
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