CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 02-22-2012, 10:43 AM   #1
New Member
roma, Italy
Join Date: Nov 2010
Posts: 1

looking for advices:

how do you model eyelids in order to get the right topology?

i used to create a sphere and than connect it to the rest of the heat, but i'm really not sure that's the best way to do it.

thank you very very much.

Old 02-22-2012, 11:32 PM   #2
Freelance chacha teacher
Psyk0's Avatar
Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec, Canada
Join Date: Dec 2004
Posts: 1,472
Send a message via MSN to Psyk0
Short anwser: circle.

Check out the eyelid on the's what a simple eyelid should look like.

More stuff here

Old 09-01-2012, 10:05 AM   #3
Fae Bridget Orozco
Join Date: Sep 2012
Posts: 9
Originally Posted by Psyk0
Short anwser: circle.

Check out the eyelid on the's what a simple eyelid should look like.

More stuff here


What he said

but a little tip: something that I always struggled with was if to model them closed or open when you model for animation. I've found that a compromise is pretty good. you can model them both way and use blend shapes to help the animator see how the eye should look bot ways (eyes in a character are very important) if they are doing it for games.

(sorry if I went past the spectrum of the question)
Old 09-01-2012, 10:05 AM   #4
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:15 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.