CGTalk > Software > Autodesk Maya > Maya Dynamics
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-17-2012, 11:55 AM   #1
IestynRoberts
Lord of the posts
 
IestynRoberts's Avatar
portfolio
Iestyn Roberts
Character Animator
Dublin, Ireland
 
Join Date: Feb 2005
Posts: 831
Send a message via MSN to IestynRoberts Send a message via Yahoo to IestynRoberts
Dry Stone Wall using Dynamics?

Hey everyone.

I've not played around with dynamics much, and I was wandering what the best way would be to create a stone wall? Using the old 'rockGen' MEL script for Maya I've created around 50 polygons rocks, and roughly placed them ontop of each other, but I was hoping I'd get Maya to compile them ontop of each other for me, as trying to get all the 50 rocks to lie ontop of each other correctly could get time consuming.

Is there a quick and easy way to do this using dynamics? I don't want it to be animated, just want it done so I can have a solid looking dry stone wall?

Thanks!
__________________
My Blog/Website!
 
Old 02-17-2012, 04:59 PM   #2
mandark1011
Expert
 
mandark1011's Avatar
portfolio
Michael Lemon
Fx Artist
Canada
 
Join Date: Apr 2003
Posts: 1,042
place your rocks above an open cube with the top face deleted that mimics the shape and size of your wall and set it as a passive nmesh, then combine your rocks(make sure they are not touching) into a single mesh and make it an ncloth object with high stretch, bend resistance etc. Also set rigidiy high and click on poly shells. Simulate your rocks into place inside your cube, then duplicate your ncloth and delete history you should have a stone wall. As well as the simulation side of things if you dont like what you got an need to tweak settings and resim

good luck
__________________
Showreel
RnD
 
Old 02-17-2012, 04:59 PM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:51 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.