|02-11-2012, 05:55 PM||#1|
Join Date: Sep 2011
Zbrush - Topogun - uvlayout - Maya
In this video we'll see how we can take a high poly mesh from z brush or any other sculpting program to topogun , where mesh can be retopologize , then to uv layout to lay u.vs for the mesh ,from there to maya where we'll merge and copy u.vs , and finally back to z brush with high poly details .
please visit my blog for more tutorials
|02-11-2012, 05:55 PM||#2|
Lord of the posts
Join Date: Sep 2003
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