Zbrush - Topogun - uvlayout - Maya

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  02 February 2012
Zbrush - Topogun - uvlayout - Maya

In this video we'll see how we can take a high poly mesh from z brush or any other sculpting program to topogun , where mesh can be retopologize , then to uv layout to lay u.vs for the mesh ,from there to maya where we'll merge and copy u.vs , and finally back to z brush with high poly details .

part 01


please visit my blog for more tutorials

  02 February 2012
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