Particle Paint accuracy - floating particles

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Old 02 February 2012   #1
Particle Paint accuracy - floating particles

Hi, just wondering if anyone has enountered and overcome a particle paint issue where the particle seem to float/not be on the surface using particle paint.

max 2012 x64

When I scale the object up (100x) the particle seem to sit closer to the surface although not exactly on it (some above and some below).

Old 02 February 2012   #2
Some screenshots, the first is with a 30CM teapot. The second the teapot is 3,000 CM. I am guessing it's an accuracy or scale issue, but I haven't been able to resolve it by changing all the settings I can find. You can see with the 30cm teapot the particles are not on the surface at all, varying ~10cm above below.

Old 02 February 2012   #3
Use spline mode. Freehand is a bit..mmm.. buggy.
Old 02 February 2012   #4
Just add a lock and bond and choose the bonding object.
poof ~>Vimeo<~
Old 02 February 2012   #5
Originally Posted by JohnnyRandom: Just add a lock and bond and choose the bonding object.

oops, thanks for this workaround)
Old 02 February 2012   #6
You are right though birth paint is a bit wonky, it can be very useful but sometimes it has a mind of its own.
poof ~>Vimeo<~
Old 02 February 2012   #7
Thanks, I will just work around it lol
Old 09 September 2012   #8
What do you mean by using a lock and bond method? I have this same problem and its driving me nuts
Old 09 September 2012   #9
Add a Lock and Bond Test with the object you want to paint particles on and enable snap to surface.
poof ~>Vimeo<~
Old 09 September 2012   #10
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