CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-03-2012, 09:31 AM   #1
xxbinxx
Most Wanted
 
xxbinxx's Avatar
portfolio
Nguyen Manh Hung
Dubai, United Arab Emirates
 
Join Date: Apr 2006
Posts: 624
Send a message via ICQ to xxbinxx Send a message via AIM to xxbinxx Send a message via MSN to xxbinxx Send a message via Yahoo to xxbinxx
Real Time Separable Subsurface Scattering


Jorge Jimenez shows The latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain
The main idea behind the new separable SSS approach is that you can get very similar results to the full 12-pass approach ([Eon07]) by just using a regular two-pass setup. It can be done in screen space and is really really fast

Watch video here: http://www.cgrecord.net/2012/02/rea...subsurface.html
__________________
Best Regards,
-NGUYEN MANH HUNG-

 
Old 02-03-2012, 12:45 PM   #2
AJ
Totoro
 
AJ's Avatar
CGTalk Forum Leader
portfolio
Alex Jefferies
Director
MDI Digital Ltd
Norwich, United Kingdom
 
Join Date: Dec 2001
Posts: 4,961
Direct link to Jorge's post - http://www.iryoku.com/separable-sss-released
__________________
SKETCHBOOK
MDI
moonjam.com
 
Old 02-04-2012, 12:59 PM   #3
Anchang-Style
Frequenter
portfolio
Matthias
Hamburg, Germany
 
Join Date: Jan 2010
Posts: 124
Send a message via ICQ to Anchang-Style Send a message via MSN to Anchang-Style
Got the demo running right now, wow impressive stuff, the Texture resolution is off the chart would love to know how many FPS and what texture res he uses in there...
 
Old 02-07-2012, 02:18 AM   #4
VictorSantos
Know-it-All
 
VictorSantos's Avatar
portfolio
Victor Santos
Environment artist
Freelance
London, United%2BKingdom
 
Join Date: Apr 2007
Posts: 392
Send a message via MSN to VictorSantos Send a message via Yahoo to VictorSantos
Impressive work Jorge! It's amazing, no crits.

Congratulations!
__________________
http://www.theartofvictorsantos.com/

http://knittedpixels.wordpress.com

- Looking for freelance in CG FX and 3D art -
 
Old 02-08-2012, 12:39 PM   #5
noouch
Smooth Like Hollywood
 
noouch's Avatar
portfolio
Niko Conte
Munich, Germany
 
Join Date: Nov 2005
Posts: 1,151
Send a message via ICQ to noouch
I'd love to see this broken down in a paper, because going through the code isn't providing me with the necessary insight, coming from a non-realtime background.
__________________
This should take less than a few minutes.
 
Old 08-10-2012, 02:07 AM   #6
BRUTICUS
Expert
 
BRUTICUS's Avatar
portfolio
Mike
CG Generalist
Vancouver, Canada
 
Join Date: Feb 2002
Posts: 747
Send a message via ICQ to BRUTICUS
Does anyone know if there is a version of this out there where we can import our own models?
 
Old 08-10-2012, 03:58 AM   #7
ThE_JacO
MOBerator-X
 
ThE_JacO's Avatar
CGSociety Member
portfolio
Raffaele Fragapane
That Creature Dude
Animal Logic
Sydney, Australia
 
Join Date: Jul 2002
Posts: 10,954
Read the article.
You can either run the demo (it's a demo, not a user centric application), or you can download the source code and hack in whatever you feel like provided you have the skills, knowledge and inclination to, which for just replacing the source model wouldn't be the same extent required to actually figure out the algorithmic and implementation side of things.

That's it.
Jorge has abandoned this branch of development over 6 months ago after proving what he had to prove, it's not a software he'll sell or anything, it was a sandbox and a cool experiment.
__________________
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"

Free Maya Nodes
 
Old 08-10-2012, 03:58 AM   #8
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:36 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.