02 February 2012 | |
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New Member
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Robert Ashley
Herndon,
US
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Armed and Dangerous - Make A Splash
Here is my entry to the Mudbox Challenge...
Concept Sketch ![]() Base Mesh ![]() I used the humanoid basemesh in mudbox and brought it into maya to scale to child proportions, then brought it back into mudbox. I would rather scale the proportions straight in mudbox, instead of using maya, but Im not sure how. Does anyone know how to scale parts of the mesh using the scale tools without scaling the entire object? I know that I can use the grab tool, but that warps the parts in another other axis when I try that. Im really old school, Ive never used zbrush or mudbox before, so this is all new to me. |
02 February 2012 | |
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Christoph Schädl
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Christoph Schädl
Austria
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hi...
you could use the pose tools to do that... and mirror the layer afterwards... __________________
ArtStation |
02 February 2012 | |
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New Member
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Robert Ashley
Herndon,
US
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Originally Posted by oglu:
hi...
you could use the pose tools to do that... and mirror the layer afterwards... Thanks for the advice! I appreciate it. I will try that instead of doing what I did. |
02 February 2012 | |
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Know-it-All
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Luis Belerique
3D Artist at Tequila Works
Madrid,
España
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Great idea! Good luck, entering the contest to learn the software was a good idea, it gives that extra motivation.
Cheers __________________
My Portfolio |
02 February 2012 | |
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Expert
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