FiberMesh to Splines for Maya released

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  01 January 2012
FiberMesh to Splines for Maya released


The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines.

The splines can be used to create and render Maya hair either with Maya’s default hair or using a hair plugin.

More here.
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mariussilaghi.com
 
  01 January 2012
like!



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  01 January 2012
Wow, you work fast

Btw will this work with Maya 2011 also?
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  01 January 2012
Originally Posted by GQ1: Wow, you work fast

Btw will this work with Maya 2011 also?


Thanks. Yes it will work in Maya 2011.
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mariussilaghi.com
 
  01 January 2012
Nice one! I was hoping you would port it to maya.
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  01 January 2012
Okay, I was excited about this until I saw that the conversion process is handled by a ‘Windows .exe’.

obliviboy: Are you going to turn this into a platform agnostic tool at some point? Say a python script of sorts? I’d love to use this, but I’m OSX only.
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  01 January 2012
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