Maya & nVidia PS Normal Map Tool

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Old 01 January 2012   #1
Question Maya & nVidia PS Normal Map Tool

Normal Map (created using Nvidia Normal Map Tool for Photoshop)
File type used: 16bit RGB 2048.tif (no Alpha)
Poly Plane with Blinn Shader


Maya Shader settings using RGB Normal Map
Bump Node = Bump> this works as expected
Bump Node = Tangent> this does nothing, even if the Bump Depth is changed

When using Nvidia Normal Map Tool for Photoshop,
What are the correct settings to get a normal map from Photoshop to Maya?
What are the correct Shader settings to view / render the normal map?
Attached Images
File Type: jpg M2010_NM_2.jpg (72.7 KB, 8 views)
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Old 01 January 2012   #2
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