|01-20-2012, 10:00 AM||#1|
Join Date: Feb 2010
Navigate through custom 3d camera
Is there some way to translate my 3d camera by navigating in the viewport when I look through it, like it works in your regular 3d app? When I select for example camera1 in nuke, as soon as I start to navigate it the view leaves the camera behind, it stands still so to speak.
I found this thread in which they explain the feature a bit better and also say that it would be implented in 6.1, but I cant find it.
Thanks for any help
|01-20-2012, 11:55 AM||#3|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|