Navigate through custom 3d camera

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  01 January 2012
Navigate through custom 3d camera


Is there some way to translate my 3d camera by navigating in the viewport when I look through it, like it works in your regular 3d app? When I select for example camera1 in nuke, as soon as I start to navigate it the view leaves the camera behind, it stands still so to speak.

I found this thread in which they explain the feature a bit better and also say that it would be implented in 6.1, but I cant find it.

Thanks for any help
  01 January 2012
Nevermind, found it. For anyone wondering, hold ctrl while clicking the camera icon in the viewer.
  01 January 2012
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