Character; Low Poly; Russel Crowe

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2003
Character; Low Poly; Russel Crowe

Hi there people.

This is my first proper post on the site. This is a study sketch i did of Russel Crowe in his Gladiator gear. (I liked it, so i used it for my avatar :-) All comments and crits welcome.

Model to follow....

  11 November 2003

but is he really that short in real life? I have feeling that he's taller

but maybe I'm wrong...

great drawing anyway
  11 November 2003
low poly model....

Here's the model i've been working on. Created in 3DS Max 5, and all the textures painted in photoshop 7. The model is currently 1876 triangles.

I've still got to tinker about with the specular map cos i think it needs tweaking here and there. It also has a bump map. I've still to do shoulder armour and maybe a sword. Will post a wire shot and texture map if any one wants to see.

Its really my first proper model and texture. All comments and crits welcome. Thanks.

Front Image:

  11 November 2003
Close up

Here's a slightly closer shot.

(apologies for the quality of the images but this particular forum is not allowing me to attach the images directly for some reason)

  11 November 2003
Last One

Here's a side/back shot...

Last edited by RampanT : 11 November 2003 at 09:23 PM.
  11 November 2003
Sketch is very impressive. Model is also very good, but it requires few tweaks. Could You post wires and better shot of his face? It will be very good model. I'm impressed.
  11 November 2003
Wink Very nice...

Hi there!
I think they look really good.
Im a beginner at modelling so how do you start...what does your plan look like when your working on a new character concept.
Qurious becuase I have a been given an assignment for college just on the topic of character design..
  11 November 2003
Thanks for your comments.

erikN: I see what you mean, now that i look at it he does look a bit impish, could be partly because i didnt finish the feet.

eMPeck: Thanks for the comments. You're right, it is in need of many tweaks. Below i have posted a closer face shot, and the wire. (Note: The wire looks like it has polys cutting each other in places, they don't actually do that, my viewport just seems to screw it up a bit)

szubin: I am also a beginner. I cant claim the concept design for this model obviously. Generally, when designing a model or character, i will create a character profile, then work up from there, developing the concept and aesthetic directly from the personality. Some other people might have thoughts on how to develop characters.

Thanks again for the comments.

Closer shot:


1876 triangles

Last edited by RampanT : 11 November 2003 at 08:40 PM.
  11 November 2003
Sweet. How do you paint in Max? Is there a UV export utility built in that you can then paint in Photoshop?
Check out my WIP here:
  11 November 2003
Great stuff : I am big fan of Gladiator movie . Which is my personal favorite movie . Now abot your actual model . It looks great , the model is nice . The only thing that bugs me is his forhead , it is way to long . The textures are great , but you should work some more on the overall shading of armour , I guess you are still working on textures final look . So I will wait until you finalize them . I also like the decoreation on his armour are those pictures? Keep it up .

To accomplish great things we must not only act but also dream, not only plan but also believe.
  11 November 2003
Thanks again for the comments.

Studiopix: Yes, in max, you can unwrap the model then export the flattened mesh. Then its just a matter of getting the graphics tablet out and slaving over it in photoshop.

Warhawk: When you say the forehead is too long, do you mean in height or width? If you mean in height then i'm not sure i agree, to me it looks about right. If you mean in width, i think the side could maybe be less round and more straight. But if you could clarify in what way you think it's too long that'd be great. Yes, the textures are still to be worked on more. The fabric i think needs more texture to it, and the metal needs further work. As for the decoration, that was hand drawn in photoshop. I didnt use any photos for the texturing other than as a visual reference. Thanks for the comments and the advice.
  11 November 2003
he is looking pretty good so far.
i just noticed something tho and i thought i better mention it.

on the first pictures you put up he looks as though he has rwo right feet. i think this is probably more to do with the texture that the model. or maybe when you copied the leg over you forgot to mirror it?

thought it was worth a mention.

When I was alive, I may have been a little...Naughty!......

Last edited by rob-beddall : 11 November 2003 at 10:49 AM.
  11 November 2003
ok, i've completely re-shaped and textured the head. I've got a bit more to do on the head but its getting there. Hopefully it doesnt look so pouty now, and maybe looks a bit more like russel crowe. All comments and crits welcome.

  11 November 2003
why not cube map a reflection to the armor? that would look NICE.
O R L Y Radio - eclectic webradio. We are lookin For DJs! email orlyradio+dj@gmail and we'll get you the info!!

Launching July 1st!
  11 November 2003

armor textures looks great,but i dun like his face,looks a bit strange.and may be his two legs are too close each other.
for me,i think the clothes texture is not as good as the armor texture
good work.
Looking for game outsource,Fast speed best quanlity!
Pls contact me at
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:56 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.