Character: Civil swat

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  11 November 2003
Character: Civil swat

This is a test render for a swat character from my animated short in Nad Center (demo3). Please give me your impressions. Si vous le desiré, n'hésiter pas a me repondre en francais. Thanks!!


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Steve Jubinville
Lead Modeler / Meduzarts
www.stevejubinville.com
 
  11 November 2003
The face such detailed!!!
Great work!
 
  11 November 2003
This is a representation of my gun a SG 551.

__________________
Steve Jubinville
Lead Modeler / Meduzarts
www.stevejubinville.com
 
  11 November 2003
Very nice. I'm glad you gave him fairly common looks, instead of the action-hero face. Also, excellent work on the 551. I can't wait to see a textured version. Also, the shirt material seen on his collar in the close-up is absolutely great.

It might be an effect of the lighting or the angle, but the gloves and boots look like they are made of rubber. They seem featureles compared to the helmet.

Also, I've never been to Montreal, but I wonder about the leather tactical vest. It's expertly rendered and quite stylish, but do such garments actually exist? I'd expect nylon, like the rest of his gear.

Otherwise, an excellent figure. I look forward to seeing him in action.
 
  11 November 2003
nice dude! ure modeling is clean i like that! maybe u could show us some wire of ure swat man!
 
  11 November 2003
Thank Folau Isend my wire!

__________________
Steve Jubinville
Lead Modeler / Meduzarts
www.stevejubinville.com
 
  11 November 2003
very good detail on clothes and guns..probably give a better texture on helmet and face, good work.
 
  11 November 2003
nice, very nice i like everything
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Downhere
 
  11 November 2003
Is it just me, or is there a fairly noticeable seam on his nose (in the closeup of his face)?
 
  11 November 2003
his helmet

His helmet looks like a thin bowl make it look a bit more of a thicker shorter and wider look just my opinion.
 
  11 November 2003
really Nice work
great Rendering
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Language: German
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  11 November 2003
Nice work, modelling is very well done, maybe you should add more detail to the cloth texturing.
 
  01 January 2006
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