Animate Noise Map Value via Expression

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  12 December 2011
Animate Noise Map Value via Expression

Hello Folks,

Maybe someone of you can point me into the right direction. I've got a sphere in my scene and there is a material with a default Noise Map assigned to it. I want the noise to change over time by animating the Level parameter.

Therefore I created an Expression Controller of type Float inside Track View for the parameter and started with an expression like sin(T*10). After clicking on Evaluate, the graph for Noise changes to pretty much what I expected.

Now, If I scrub through my timeline, the noise map on my sphere stays constant as well as the value for Noise Level in the Noise Map's parameter window (constant 1.0, but grayed out).

So how do I correctly animate this in Max? And...if I don't want the Expression Controller to control my Noise Map Level, anymore - how do I deactivate that?

Thanks in advance for your hints.
"I love deadlines. I like the whooshing sound they make as they fly by" - Douglas Adams -
  12 December 2011
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:35 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.