Vanitas Scene, Zeroneuro (3D), (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 11 November 2003   #1
Vanitas Scene, Zeroneuro (3D), (3D)

Title: Vanitas Scene, Zeroneuro (3D)
Software: Digital Fusion, Maya, Photoshop, Renderman, Wings3D

All shadows are mapped, no GI, no raytracing, no occlusion.
Cheers (and I hope you like it.)
Don't look, don't look, the shadows breathe...
Old 11 November 2003   #2
Good work, I liked your style
Old 11 November 2003   #3
Really nice....only thing that stuck out to me was that the skull kinda looks like it's floating...Good job
Old 11 November 2003   #4
Thank you for bucking the GI trend
The fruit in the back seem to be getting a bit to much light nonetheless the scene rawks.
Old 11 November 2003   #5
ey good work man, congrats with the plug Very good job on the books.

what's wrong with GI? is it too easy?
Old 11 November 2003   #6
looks good!
i think mapping shadows is a matter of speed, isn´t it?
greetings - sad | | |
Space Opera
Old 11 November 2003   #7
Quote: Originally posted by Garma
ey good work man, congrats with the plug Very good job on the books.

what's wrong with GI? is it too easy?

It would probably take substantially longer to render, which is critical in a production environment (this is for a demo reel after all).

Anyhow, great job on this image. It really shows that you put a lot of work into it. Best of luck on finding a job.
Old 11 November 2003   #8
This is probably going to sound dumb, but what it GI?


The opinions expressed in this post are not necessarily those of the poster. Unless you agree with them. In which case, they are.
Old 11 November 2003   #9
it's not a dumb question, GI=global illumination

Nice work btw
Old 11 November 2003   #10

DAmn Nice job then...KODOS
"People, to me, are interesting...That why I try to capture their characteristics...which is why I want to be a character designer and animator."
Old 11 November 2003   #11
I think its great. I would remove the green robot eye things in the skull. They don't fit the aesthetic of the rest of scene.
Old 11 November 2003   #12
Really nice work! What program did you use?
I will sail to the stars...
Old 11 November 2003   #13
Actually I like the green color, because there is a sort of pattern going on. I see two other green objects and they all kind of line up. But I would remove the "techieness" of the things housing the green eye things. They look very mechanical and almost "quakeish". Its not a huge thing but it does make the skull eyes stand out and begs the question why the voodoo skull has terminator eyes.
Old 11 November 2003   #14
Truly awesome.

I really like the mapping of the tomes, it looks so convincing.
Old 11 November 2003   #15
I like it, very cool image.

I'd remove the skull eyes though they really don't fit in the picture. They look almost robotic or something compared to the primitiveness of the rest of the picture and they really stick out.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:31 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.