Vanitas Scene, Zeroneuro (3D), (3D)

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  11 November 2003
Vanitas Scene, Zeroneuro (3D), (3D)



Title: Vanitas Scene, Zeroneuro (3D)
Name:
Country:
Software: Digital Fusion, Maya, Photoshop, Renderman, Wings3D

All shadows are mapped, no GI, no raytracing, no occlusion.
Cheers (and I hope you like it.)
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Don't look, don't look, the shadows breathe...
 
  11 November 2003
Good work, I liked your style
 
  11 November 2003
Really nice....only thing that stuck out to me was that the skull kinda looks like it's floating...Good job
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Animator
 
  11 November 2003
Thank you for bucking the GI trend
The fruit in the back seem to be getting a bit to much light nonetheless the scene rawks.
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  11 November 2003
ey good work man, congrats with the plug Very good job on the books.

what's wrong with GI? is it too easy?
 
  11 November 2003
looks good!
i think mapping shadows is a matter of speed, isn´t it?
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  11 November 2003
Quote: Originally posted by Garma
ey good work man, congrats with the plug Very good job on the books.

what's wrong with GI? is it too easy?


It would probably take substantially longer to render, which is critical in a production environment (this is for a demo reel after all).

Anyhow, great job on this image. It really shows that you put a lot of work into it. Best of luck on finding a job.
 
  11 November 2003
This is probably going to sound dumb, but what it GI?

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  11 November 2003
it's not a dumb question, GI=global illumination


Nice work btw
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  11 November 2003
ALL MAPPED EH...

DAmn Nice job then...KODOS
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"People, to me, are interesting...That why I try to capture their characteristics...which is why I want to be a character designer and animator."
 
  11 November 2003
I think its great. I would remove the green robot eye things in the skull. They don't fit the aesthetic of the rest of scene.
 
  11 November 2003
Really nice work! What program did you use?
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  11 November 2003
Actually I like the green color, because there is a sort of pattern going on. I see two other green objects and they all kind of line up. But I would remove the "techieness" of the things housing the green eye things. They look very mechanical and almost "quakeish". Its not a huge thing but it does make the skull eyes stand out and begs the question why the voodoo skull has terminator eyes.
 
  11 November 2003
Truly awesome.

I really like the mapping of the tomes, it looks so convincing.
 
  11 November 2003
I like it, very cool image.

I'd remove the skull eyes though they really don't fit in the picture. They look almost robotic or something compared to the primitiveness of the rest of the picture and they really stick out.
 
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