Vehicle: Low Poly Car

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  11 November 2003
Question My first ever low poly car!

Hi there!
Just completed a project for college. Brief was to model a low poly car in XSI. Below 10,000 polys and no textures,no mapping, etc etc...Any way!
Please let me know what you think. Good or bad.
But remeber Im a beginner...
Attached Images
File Type: jpg car.1.jpg (10.5 KB, 385 views)
  11 November 2003
Looks pretty good. Hard to judge from that image though. If you could post a shot of the wire it would help. Good job though.
  11 November 2003
Great work. Maybe you should try a lighter colour on the car.
  11 November 2003
Wink Wire frame...

Here are some wireframe images ...
Thanks again for your comments. It helps to know what you dont see yourself...
Attached Images
File Type: jpg front.jpg (6.5 KB, 78 views)
  11 November 2003

Attached Images
File Type: jpg pers.jpg (16.0 KB, 76 views)
  11 November 2003
Again, the images ain't the clearest so its hard to make many comments. I would say however, that it doesnt look very low poly. I'm not sure how many polys a low-poly car should generally have, i suppose it depends on what its for exactly. But to me this would be more in the mid-poly range. The structure looks pretty good though.
  11 November 2003
low poly

Hej there!
Ill try and post some better images later. Our brief was to make a car with max 10,000 poly´s for a car game. No textures or mapping etc... I reached 9400 polys on this one...but unfortunately I didnt include as much detail as I would have liked.
Things like door handles,grill,lights and other fine details are left out...
Anyway. I appreciate your comments!
Is there a link to your work...if so could you post it or guide me there...qurious!
  11 November 2003
cute car, i wish u can play more on the texture
  11 November 2003
Hey szubin, i wasnt sure if you were talking to me when asking to see a link to work. But anyways, i aint got a website together yet, but i did just post a bit of work in the WIP Game Art section. Here's the link..

All comments and crits welcome. Cheers.
  01 January 2006
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