Environment 3D: Porta Nigra

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Old 11 November 2003   #1
Environment 3D: Porta Nigra

Hello all ...

Here is another project i was working last weeks. It is a conceptual visualization inspired in "Porta Nigra" (Trier - Deutschland).

This is a experiment of modelling a complex objects to avoid hi texture details. In fact all building and environment has been modeled stone by stone ussing about 6000 units of about 60 diferent types (like a big Lego), creating and monster scene with about 2,5 MPolygons only for principal objects. I create two illumination sets, day main view and experimental night view ...

All project modelled and rendered in Lightwave 7.5 ussing Photoshop 6.0 for texture mapping and final process.

I hope you like it ...

Best regards,
Juan J. Gonzalez
Freelance Technical Artist
LW | Modo | XSI | Photoshop
Old 11 November 2003   #2
Environment 3D: Porta Nigra

Some technical images

Juan J. Gonzalez
Freelance Technical Artist
LW | Modo | XSI | Photoshop
Old 11 November 2003   #3

No creo que construirlo de verdad sea mucho más complicado que eso.

Great work, as usual

Old 11 November 2003   #4
really great work
Language: German
all about 2D & 3D
Old 11 November 2003   #5
Hi! What a work!

Good night lights!

I can't understand why you had to build it with separated stones? Do you prepare a mega explosion?
.::We only have 2 limits:
+ time
+ imagination
Old 11 November 2003   #6
WOWWW !!!Grate worck !!!
The sec. image with that inside lights is just awsome
Love it !!
Old 11 November 2003   #7
2nd one also does it for me, only one crit :-

You must be a mad man for placing 6,000 objects to make this image
Scott Martin

Life in Black and White
Old 11 November 2003   #8
Amazing work !!

I'm agree with rollmops, it might be intresting to animate an explosion of it..
good work for texturing
Old 11 November 2003   #9
WOW. You seem to take "building a model" to a whole 'nother level and I completely understand the advantages to your method. Love the foliage and weeds. The skies are really nice too, is that Eki's or Skytracer2? Kudos for having the patience. Great work.

Old 11 November 2003   #10

Great work man!

Keep the good work going!
express your ideas
Old 11 November 2003   #11
hm , interesting, kind of needless moddeling, when would you need this much detail

Nevertheless nice work, patience is something i envy
Portfolio & Blog : http://www.josephharford.com
Follow me on Twitter : @Harford
Old 11 November 2003   #12
OMG!! you always keep amazing me! I love your work!

But there is something wrong with the lightning in the night view, it doesn't seem right.
Old 11 November 2003   #13
You like details. Great Work
Old 11 November 2003   #14
Thank you for your comments ...

Here is other more dramatic day lighting setup ...

Juan J. Gonzalez
Freelance Technical Artist
LW | Modo | XSI | Photoshop
Old 11 November 2003   #15
Excellent work
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