CGTalk > More Forums > Click Here for: > Legacy - Gallery/Finished Work: 3D (archive)
Login register
  share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-12-2003, 01:08 AM   #1
S. J. Tubbrit
Artist
Steven J. Tubbrit
United Kingdom
 
Join Date: May 2002
Posts: 313
Fun Character

The Modelling And Texturing are finished, so essentially, the character is complete bar the rigging, but was just wondering what peoples general opinions of the character are?



Thanks
 
Old 11-12-2003, 01:51 AM   #2
sonix
The Sculptor
 
sonix's Avatar
portfolio
Tim Ellis
Telecine colour grader and 3D graphic artist.
The Finishing School
Castleford, United Kingdom
 
Join Date: Dec 2002
Posts: 285
Cool character. He/she seems to have a verticle line below the chin and a matching horizontal one at the top of the right leg but apart from that, very nice work.

Texture/shader is very good too.

Sonix.
__________________
'Don't threaten me with a dead fish'
Robotic showdown WIP. | Aegis 2375 | Peugeot design contest entry. | My CGI gallery.
 
Old 11-12-2003, 01:53 AM   #3
nickyH
New Member
just graduated
 
Join Date: Sep 2002
Posts: 12
Send a message via Yahoo to nickyH
Excellent model!!! It seems to have it's own personality and i love the soft velvety texture u have on it. Beautiful work..

What software did you use and what texture have you got on this adorable creature?

Excellent work




nickyH
 
Old 11-12-2003, 01:54 AM   #4
kinan
New Member
 
Join Date: Nov 2003
Posts: 26
Hey ! I like that !
 
Old 11-12-2003, 02:22 AM   #5
S. J. Tubbrit
Artist
Steven J. Tubbrit
United Kingdom
 
Join Date: May 2002
Posts: 313
Hi,

thanks for your replies.

Sonix : -

Thanks, I've fixed that now, it was just that I didn't put much overlap in the colours in my UV textures.

NickyH : -

I use Maya primarily, the character has only 1 colour map and nothing else, which is made up of the colours you see, I have then added my own velvet shader to the overall character, with a very light grey colour as the falloff, I have a tutorial here on the velvet shader : -

Velvet Shader Tutorial

I was mainly going for a bright, bouncy sort of character with an emphasis on colourful, the character is to be rendered out and will be used as a sprite (animated) in a children's orientated computer game, nothing commercial though.

Kinan : -

Thanks
 
Old 11-12-2003, 02:23 AM   #6
Atwooki
Visionary™
 
Atwooki's Avatar
portfolio
Chris Baker
Modeler Texture Artist
London, United Kingdom
 
Join Date: Jan 2003
Posts: 1,763
It(?) is a lovely simple character,Steve

My only 'instant' crit would be that the eyebows need 'rounding-off' at the inner and outer corners to help fit in with the overall style you've got there....and possibly thicken up the thumb, from the'nail to thumb-pad' area a touch (does that make sense?) at their tips

thanks for your tutorials BTW - Excellent

Atwooki
 
Old 11-12-2003, 02:26 AM   #7
nickyH
New Member
just graduated
 
Join Date: Sep 2002
Posts: 12
Send a message via Yahoo to nickyH
Dude ...excellent and simple velvet shader tutorial...Thanx for sharing that...!!!.....I'm not good with creating shaders, so that really helps



nickyH
 
Old 11-12-2003, 02:34 AM   #8
S. J. Tubbrit
Artist
Steven J. Tubbrit
United Kingdom
 
Join Date: May 2002
Posts: 313
Hi,

Just to confirm, 'it' is a 'he', he'll be voiced with a male accent, he'll essentially stand in the corner of the game screen and 'egg' the players on, provide amusing information and get up to general antics. I see what you mean about the thumb, maybe I can look at that later.

Glad you like the tutorials, I'm sure they can be improved upon tenfold but they mostly acted as a guide for myself to return to as need be, I just published them online because I though others could gain 'something' from them.

It's kind of strange, I'm mostly used to creating high-res super detailed anatomically correct models, but it's sooo nice to work on something so simplistic, and I feel I have gotten more out of it than I do out of my high-res charactes, I can see why aardman keep things simple so often. Like your Mr. Tweedy by the way.
 
Old 11-12-2003, 03:02 AM   #9
Atwooki
Visionary™
 
Atwooki's Avatar
portfolio
Chris Baker
Modeler Texture Artist
London, United Kingdom
 
Join Date: Jan 2003
Posts: 1,763
Keepin' it SIMPLE!

Hi Steve:
Quote:
I feel I have gotten more out of it than I do out of my high-res charactes,


I feel exactly the same way; kind of like a day-ja vu (re: JennDowns on these boards, recently) having just that discussion......

I'm doing my own project at the moment, and it's soooo refreshing to consider different modelling, set-up, shader networks; well, everything really for a change

cheers!

Atwooki
 
Old 11-12-2003, 04:37 AM   #10
charithmax
Frequenter
 
charithmax's Avatar
portfolio
Charith Rathanayake
Sri Lanka
 
Join Date: Oct 2003
Posts: 166
Smile

cool! i like it!

i think u should add some more details so itll be great!

great work!
__________________
express your ideas
 
Old 11-12-2003, 06:26 AM   #11
inaktive
dreaming in mesh
 
Join Date: Sep 2003
Posts: 118
man... ,makes me want to model a super simple character!
__________________
"doesn't expecting the unexpected make the unexpected expected?"
 
Old 11-12-2003, 09:16 AM   #12
S. J. Tubbrit
Artist
Steven J. Tubbrit
United Kingdom
 
Join Date: May 2002
Posts: 313
Hi,

Charithmax - thanks, I don't think I'll be adding any more details, as he'll be rendered out fairly small, and he had to be readable at such a small rendered size.

Thanks again
 
Old 01-16-2006, 04:00 PM   #13
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
  share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:21 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.