2nd attempt with the demo

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Old 11 November 2003   #1
2nd attempt with the demo

Ok, I was a bit more succesful this time around:

Please excuse the quality, as I was having problems capturing the frames and set the compression a bit high in an attempt to fix it.


2nd messiah rig
Divx 9 megs.... 10 minutes....

The edit sphere is now my biggest headache, I always move bones on x by accident, and I can never tell which way p and h will rotate.

Mike
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Old 11 November 2003   #2
if you have problems grabbing/accessing the controls - just use yhe hotkeys I find it easier to just hit escape and not bother with for a while until I need to grab the [m] or [r].
hotkeys:

1 - x
2 - y
3- z
4 -h
5- p
6 - b



"*" on the keypad is the clone comamnd, it clone IK & hierarchy too.
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Last edited by Julez4001 : 11 November 2003 at 07:03 PM.
 
Old 11 November 2003   #3
You can turn off the channels you don't need on the Edit Sphere. Just go to the Motion block and right-click on the key modifier buttons (the colored dots next to the channel names). In the Flex sample scene that's on the Video Demos page I've turned off everything except Pitch for the forearm bone, just to make it easier for people.
 
Old 11 November 2003   #4
Re: 2nd attempt with the demo

Originally posted by Mike RB
Ok, I was a bit more succesful this time around:

Please excuse the quality, as I was having problems capturing the frames and set the compression a bit high in an attempt to fix it.


2nd messiah rig
Divx 9 megs.... 10 minutes....

The edit sphere is now my biggest headache, I always move bones on x by accident, and I can never tell which way p and h will rotate.

Mike


To clarify, it's not the editsphere. It has to do with an oversight in the bone add: if you drag after clicking, the bone can be moved out of position. If this happens, just hit Undo. We'll address this in a later patch.

Nice vid

-lyle
 
Old 11 November 2003   #5
oh yeah...mike check out that multiple undo.
U can set int he customize window. Works on everything but effects tools (bone, sbd) but all motion and stuff.

have you use the dope sheet editor - F6
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Maya | Lightwave | Messiah
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Old 11 November 2003   #6
It's just hard to predict which way it will rotate with HBP.... Even a small tapering of the lines would help I think...

see image.


let it be 1 pixel, but build it up to 4 by the time it gets to the widget representing that axis...


Mike
__________________
My School: http://www.CAVEschool.com
The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 11 November 2003   #7
As a new messiah user, I agree.. I find the rotations in the editsphere very confusing - maybe it just comes with time? I really like the way MotionBuilder handles this - in world rotation mode, the axes always snap back to default positions after movement, while in local rotation mode, the axes will stick when moved. Also, the solid color (slightly translucent) "fan" showing the direction and amount of rotation is really cool (and useful!).

I made a short video (3.3mb, divx) in MB showing what I mean.. the first part is with world rotation, and after the undos it switches to local rotation.
 
Old 11 November 2003   #8
I agree too. This handle is confusing and contains too much information. I prefer old school transformation and rotation handles.
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Old 11 November 2003   #9
armatures will solve this

armatures will solve this -
you can create onscreen controls and they are sensitive to the mouse

LMB - translation
MMB - scale
RMB - rotation

or mix it up and make new handles

LMB - x
MMB - y
RMB - z
on one icon

on the other for rotation

Lyle - anyway we can make a omni (effects everything like editsphere does) armatures to override (replace) the editsphere by default .
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Old 11 November 2003   #10
He thanks, i`ll check it out.
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Old 01 January 2006   #11
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