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Old 11-10-2003, 05:57 PM   #1
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Environment: Sanitarium

in this place when it's full moon everybody begins doing strange things
made in lightwave 7.5 it is mainly a light study (just4phun)
what do you professional guys think?


if it is not visible here are the links:
http://imgs.hangoutcentral.net/pub1/sanitariumok.jpg
http://net.supereva.it/moloch666.fr...anitariumok.jpg
maybe I'll post some other povs
 
Old 11-10-2003, 06:20 PM   #2
darnel25
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I really like this image. It's really interesting. I think some things could be worked on a little more but I'm still learning myself so it's little hard for me to criticize. The only things that bothers me a lot are the clouds on the right side of the screen. Maybe they could be a little more transparent. There aren't any other clouds anywhere else on the screen. Maybe if there were more clouds in the image that might help. I'm not really sure. But I really like the lighting in and around the castle. I also like the tree branches and the texturing on the castle. Nice work.
 
Old 11-10-2003, 06:52 PM   #3
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Re: Environment: Sanitarium

Quote:
Originally posted by oblivionblack

what do you professional guys think?


That the moon has crashed REAL hard into our sweet little planet

no kidding, I think the bump on the wall is a little too strong. There isn't too much detail on the whole castle, looks like you used tiling textures. that's too bad, because this image has a lot of potential. I love the lighting and also the planet, however unrealistic large, is very well done.

cheers
 
Old 11-10-2003, 08:12 PM   #4
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Quote:
That the moon has crashed REAL hard into our sweet little planet no kidding, I think the bump on the wall is a little too strong. There isn't too much detail on the whole castle, looks like you used tiling textures. that's too bad, because this image has a lot of potential. I love the lighting and also the planet, however unrealistic large, is very well done.


thanks for your comment..
yes..the moon is somewhat strong/strange/big and it is meant to be unrealistic,excluding the model in the overall scene too I havn't mind realism too much while making it..(the trees are really sproportioned )
and yes..I've used tiling textures, why they're so bad?
not too much detail in the texturing since it is a night scene
I'll try lowering the bump however, that disturbing "sharpness" is (wrongly) made by radiosity, boosting the internal light too much..
 
Old 11-10-2003, 08:27 PM   #5
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Old 11-10-2003, 08:37 PM   #6
Stalio
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Hey Oblivion ,interesting one
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Old 11-10-2003, 09:36 PM   #7
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the second render is tons better. try placing some plants in the second pic or bring the tree to the left higher.

-zek
 
Old 11-10-2003, 10:43 PM   #8
faux-pas
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This could be a really excellent scene with a few corrections. It seems as if light is coming from inside the castle between the bricks, wich is kind of odd. also, this seems like it would be a fairly large building in real life, but the large size of the bricks makes it seem scaled down. Resize the brick texture so theyre smaller, and this will look really great.
 
Old 11-10-2003, 11:27 PM   #9
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Quote:
Originally posted by oblivionblack
thanks for your comment..
yes..the moon is somewhat strong/strange/big and it is meant to be unrealistic,excluding the model in the overall scene too I havn't mind realism too much while making it..(the trees are really sproportioned)
and yes..I've used tiling textures, why they're so bad?
not too much detail in the texturing since it is a night scene
I'll try lowering the bump however, that disturbing "sharpness" is (wrongly) made by radiosity, boosting the internal light too much..


Yea ok I like the moon this way, leave it this large

About the tiling textures: It's a long story, if you really want to know in-depth check out Leigh's tutorial, it kicks ass. In short: The real world is not tiling either. You can say "I don't want to stick very close to reality" like with the moon, but the moon sets a mood, the tiling textures are just distracting. Check out some reference, there is always dirt everywhere, like mud, erosion, trails, plants etc etc. It are these things that make an image real and not CG. Even cartoonish images take care of these things. The best way is to lay out the UV's and handpaint the textures (you can use tiling texture as a base).

Procedurals have the same problem. By the way one more suggestion. Put another texture on top of the roof, it looks really weird, a stone roof

hope this clears up a bit
 
Old 11-11-2003, 12:02 AM   #10
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Quote:
hope this clears up a bit


yeah, thank you very much!!
 
Old 01-16-2006, 04:00 PM   #11
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